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* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-021-4/+11
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* ShaderSource and silly example shadersKahrl2012-12-021-0/+6
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* Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-271-2/+2
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-211-1/+40
| | | | side rotation
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+1
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* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-161-4/+10
| | | | minetest.conf.example a bit
* Node texture animationPerttu Ahola2012-06-161-1/+53
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-311-2/+2
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* Tune smooth lighting a bitPerttu Ahola2012-05-201-2/+10
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* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-081-0/+17
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-372/+596
| | | | light, removed footprints
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-53/+30
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-23/+53
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-2/+58
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* GameDef compilesPerttu Ahola2011-11-291-32/+37
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-16/+22
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-1/+6
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-181-1/+35
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* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-151-2/+2
| | | | valgrind detections
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-3/+4
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* made shadows less bluePerttu Ahola2011-07-241-1/+1
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* merged jungle and bluish shadowsPerttu Ahola2011-07-231-6/+21
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-231-6/+21
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* | extended content-type rangePerttu Ahola2011-07-231-7/+7
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* more reorganizing of map codePerttu Ahola2011-06-261-5/+1
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* mapgen stuffPerttu Ahola2011-06-251-1/+3
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-171-0/+789
content_mapblock.{h,cpp}