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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-311-6/+6
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* Optimise MapBlockMesh related functionsgregorycu2015-02-231-9/+17
| | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-111-3/+4
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵Craig Robbins2015-02-111-3/+2
| | | | | | "enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-111-2/+3
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Fix potential out-of-bounds array indexCraig Robbins2015-01-161-3/+3
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* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade92015-01-141-3/+9
| | | | hardcoded values).
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-101-2/+1
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* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-211-2/+2
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-101-2/+2
| | | | | | | Leads to the following increases: getSmoothLight() approx. 40% increase getTileInfo() approx. 25% increase MapBlockMesh::MapBlockMesh() 25-30%
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-071-7/+11
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* Fix smooth lighting (ambient occlusion)Craig Robbins2014-11-221-13/+18
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-211-2/+3
| | | | | CNodeDefManager::get() VoxelManipulator::addArea()
* Optimise getTileInfo()Craig Robbins2014-11-211-34/+32
| | | | | getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-1/+1
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Various uninitialised variable fixesCraig Robbins2014-10-191-3/+5
| | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+51
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* Node highlighting.RealBadAngel2014-09-171-25/+57
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* Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel2014-08-211-27/+17
| | | | | | for all special drawtypes. Plus some style fixes and optimizations.
* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-161-10/+7
| | | | from shaders.
* Make faces shading correct for all possible modes.RealBadAngel2014-08-141-16/+16
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Speedup mapblock_meshRealBadAngel2014-07-171-76/+30
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* Faces shading fixesRealBadAngel2014-07-071-71/+27
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* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵Perttu Ahola2014-07-061-0/+4
| | | | a0f78659f31abd)
* Fix regression in light calculationsapier2014-06-301-1/+4
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* Minor fix in check ordersapier2014-06-231-49/+51
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* Speedup getTileInfo by up to 30%sapier2014-06-231-4/+8
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* Improved faces shading with and without shaders.RealBadAngel2014-06-171-7/+26
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* Unite nodes shaders.RealBadAngel2014-06-151-22/+11
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-231-2/+2
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* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-061-12/+9
| | | | called function
* Normal maps generation on the fly.RealBadAngel2014-03-211-23/+33
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-2/+12
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* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-091-3/+5
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* Shaders rework.RealBadAngel2013-12-031-33/+28
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* Prevent shaders from being created when disabledkwolekr2013-11-171-11/+15
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* Fix remnants of s32 enable_shadersKahrl2013-09-041-1/+1
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* Dont crash if facedir > 23PilzAdam2013-08-101-4/+5
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* Fix crack overlay for animated texturesKahrl2013-08-051-7/+26
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* Fix light issue in 6d facedir.RealBadAngel2013-07-211-3/+41
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* Clean up bumpmap code a bitkwolekr2013-07-121-28/+31
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* Fix many formspec menu bugssapier2013-07-071-2/+1
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* Add texture bumpmapping feature.RealBadAngel2013-07-041-2/+49
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-51/+30
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* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-181-1/+0
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* Removed a redundant step which degraded performancesweetbomber2013-06-151-2/+1
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* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-061-5/+8
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* Add option to use texture alpha channelkwolekr2013-04-231-1/+3
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* 6d facedirRealBadAngel2013-03-231-49/+114
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