Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 | 1 | -76/+30 | |
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* | Faces shading fixes | RealBadAngel | 2014-07-07 | 1 | -71/+27 | |
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* | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵ | Perttu Ahola | 2014-07-06 | 1 | -0/+4 | |
| | | | | a0f78659f31abd) | |||||
* | Fix regression in light calculation | sapier | 2014-06-30 | 1 | -1/+4 | |
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* | Minor fix in check order | sapier | 2014-06-23 | 1 | -49/+51 | |
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* | Speedup getTileInfo by up to 30% | sapier | 2014-06-23 | 1 | -4/+8 | |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -7/+26 | |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -22/+11 | |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||||
* | Fixed wrong node texture rotation for facedirs 5 and 7 | MetaDucky | 2014-04-23 | 1 | -2/+2 | |
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* | Pass pointer to nodedef directly to avoid recalculation in quite often ↵ | sapier | 2014-04-06 | 1 | -12/+9 | |
| | | | | called function | |||||
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 | 1 | -23/+33 | |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | |||||
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 | 1 | -2/+12 | |
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* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 | 1 | -3/+5 | |
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* | Shaders rework. | RealBadAngel | 2013-12-03 | 1 | -33/+28 | |
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* | Prevent shaders from being created when disabled | kwolekr | 2013-11-17 | 1 | -11/+15 | |
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* | Fix remnants of s32 enable_shaders | Kahrl | 2013-09-04 | 1 | -1/+1 | |
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* | Dont crash if facedir > 23 | PilzAdam | 2013-08-10 | 1 | -4/+5 | |
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* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 | 1 | -7/+26 | |
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* | Fix light issue in 6d facedir. | RealBadAngel | 2013-07-21 | 1 | -3/+41 | |
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* | Clean up bumpmap code a bit | kwolekr | 2013-07-12 | 1 | -28/+31 | |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 | 1 | -2/+1 | |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 | 1 | -2/+49 | |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 | 1 | -51/+30 | |
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* | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno | 2013-06-18 | 1 | -1/+0 | |
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* | Removed a redundant step which degraded performance | sweetbomber | 2013-06-15 | 1 | -2/+1 | |
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* | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 | 1 | -5/+8 | |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 | 1 | -1/+3 | |
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* | 6d facedir | RealBadAngel | 2013-03-23 | 1 | -49/+114 | |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | 1 | -6/+6 | |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 | |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 | |
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* | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 | 1 | -0/+26 | |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 | 1 | -20/+29 | |
| | | | | shaders are used | |||||
* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 | 1 | -8/+4 | |
| | | | | like water | |||||
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 | 1 | -4/+11 | |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 | 1 | -0/+6 | |
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* | Fix mesh glitches on MapBlock boundaries | Perttu Ahola | 2012-11-27 | 1 | -2/+2 | |
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* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵ | Perttu Ahola | 2012-07-21 | 1 | -1/+40 | |
| | | | | side rotation | |||||
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | 1 | -0/+1 | |
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* | Add desynchronize_mapblock_texture_animation setting and improve ↵ | Perttu Ahola | 2012-06-16 | 1 | -4/+10 | |
| | | | | minetest.conf.example a bit | |||||
* | Node texture animation | Perttu Ahola | 2012-06-16 | 1 | -1/+53 | |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 | |
| | | | | GPLv2/later, by agreement of major contributors | |||||
* | Fix MSVC build (pow type overload stuff) | Perttu Ahola | 2012-05-31 | 1 | -2/+2 | |
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* | Tune smooth lighting a bit | Perttu Ahola | 2012-05-20 | 1 | -2/+10 | |
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* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 | 1 | -0/+17 | |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | 1 | -372/+596 | |
| | | | | light, removed footprints | |||||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -53/+30 | |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -23/+53 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||||
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 | 1 | -2/+58 | |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -32/+37 | |
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