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* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵Perttu Ahola2014-07-061-0/+4
| | | | a0f78659f31abd)
* Fix regression in light calculationsapier2014-06-301-1/+4
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* Minor fix in check ordersapier2014-06-231-49/+51
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* Speedup getTileInfo by up to 30%sapier2014-06-231-4/+8
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* Improved faces shading with and without shaders.RealBadAngel2014-06-171-7/+26
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* Unite nodes shaders.RealBadAngel2014-06-151-22/+11
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-231-2/+2
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* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-061-12/+9
| | | | called function
* Normal maps generation on the fly.RealBadAngel2014-03-211-23/+33
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-2/+12
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* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-091-3/+5
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* Shaders rework.RealBadAngel2013-12-031-33/+28
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* Prevent shaders from being created when disabledkwolekr2013-11-171-11/+15
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* Fix remnants of s32 enable_shadersKahrl2013-09-041-1/+1
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* Dont crash if facedir > 23PilzAdam2013-08-101-4/+5
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* Fix crack overlay for animated texturesKahrl2013-08-051-7/+26
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* Fix light issue in 6d facedir.RealBadAngel2013-07-211-3/+41
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* Clean up bumpmap code a bitkwolekr2013-07-121-28/+31
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* Fix many formspec menu bugssapier2013-07-071-2/+1
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* Add texture bumpmapping feature.RealBadAngel2013-07-041-2/+49
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-51/+30
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* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-181-1/+0
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* Removed a redundant step which degraded performancesweetbomber2013-06-151-2/+1
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* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-061-5/+8
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* Add option to use texture alpha channelkwolekr2013-04-231-1/+3
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* 6d facedirRealBadAngel2013-03-231-49/+114
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-021-0/+26
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-021-20/+29
| | | | shaders are used
* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-021-8/+4
| | | | like water
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-021-4/+11
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* ShaderSource and silly example shadersKahrl2012-12-021-0/+6
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* Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-271-2/+2
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-211-1/+40
| | | | side rotation
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+1
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* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-161-4/+10
| | | | minetest.conf.example a bit
* Node texture animationPerttu Ahola2012-06-161-1/+53
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-311-2/+2
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* Tune smooth lighting a bitPerttu Ahola2012-05-201-2/+10
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* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-081-0/+17
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-372/+596
| | | | light, removed footprints
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-53/+30
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-23/+53
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-2/+58
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* GameDef compilesPerttu Ahola2011-11-291-32/+37
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-16/+22
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
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