Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Node highlighting. | RealBadAngel | 2014-09-17 | 1 | -25/+57 |
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* | Pass light sources in blue channel of vertex color instead of decoded light ↵ | RealBadAngel | 2014-08-21 | 1 | -27/+17 |
| | | | | | | for all special drawtypes. Plus some style fixes and optimizations. | ||||
* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 | 1 | -10/+7 |
| | | | | from shaders. | ||||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 | 1 | -16/+16 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||||
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 | 1 | -76/+30 |
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* | Faces shading fixes | RealBadAngel | 2014-07-07 | 1 | -71/+27 |
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* | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵ | Perttu Ahola | 2014-07-06 | 1 | -0/+4 |
| | | | | a0f78659f31abd) | ||||
* | Fix regression in light calculation | sapier | 2014-06-30 | 1 | -1/+4 |
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* | Minor fix in check order | sapier | 2014-06-23 | 1 | -49/+51 |
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* | Speedup getTileInfo by up to 30% | sapier | 2014-06-23 | 1 | -4/+8 |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -7/+26 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -22/+11 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||||
* | Fixed wrong node texture rotation for facedirs 5 and 7 | MetaDucky | 2014-04-23 | 1 | -2/+2 |
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* | Pass pointer to nodedef directly to avoid recalculation in quite often ↵ | sapier | 2014-04-06 | 1 | -12/+9 |
| | | | | called function | ||||
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 | 1 | -23/+33 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||||
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 | 1 | -2/+12 |
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* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 | 1 | -3/+5 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 | 1 | -33/+28 |
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* | Prevent shaders from being created when disabled | kwolekr | 2013-11-17 | 1 | -11/+15 |
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* | Fix remnants of s32 enable_shaders | Kahrl | 2013-09-04 | 1 | -1/+1 |
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* | Dont crash if facedir > 23 | PilzAdam | 2013-08-10 | 1 | -4/+5 |
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* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 | 1 | -7/+26 |
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* | Fix light issue in 6d facedir. | RealBadAngel | 2013-07-21 | 1 | -3/+41 |
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* | Clean up bumpmap code a bit | kwolekr | 2013-07-12 | 1 | -28/+31 |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 | 1 | -2/+1 |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 | 1 | -2/+49 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 | 1 | -51/+30 |
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* | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno | 2013-06-18 | 1 | -1/+0 |
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* | Removed a redundant step which degraded performance | sweetbomber | 2013-06-15 | 1 | -2/+1 |
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* | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 | 1 | -5/+8 |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 | 1 | -1/+3 |
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* | 6d facedir | RealBadAngel | 2013-03-23 | 1 | -49/+114 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | 1 | -6/+6 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
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* | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 | 1 | -0/+26 |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 | 1 | -20/+29 |
| | | | | shaders are used | ||||
* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 | 1 | -8/+4 |
| | | | | like water | ||||
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 | 1 | -4/+11 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 | 1 | -0/+6 |
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* | Fix mesh glitches on MapBlock boundaries | Perttu Ahola | 2012-11-27 | 1 | -2/+2 |
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* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵ | Perttu Ahola | 2012-07-21 | 1 | -1/+40 |
| | | | | side rotation | ||||
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | 1 | -0/+1 |
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* | Add desynchronize_mapblock_texture_animation setting and improve ↵ | Perttu Ahola | 2012-06-16 | 1 | -4/+10 |
| | | | | minetest.conf.example a bit | ||||
* | Node texture animation | Perttu Ahola | 2012-06-16 | 1 | -1/+53 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | Fix MSVC build (pow type overload stuff) | Perttu Ahola | 2012-05-31 | 1 | -2/+2 |
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* | Tune smooth lighting a bit | Perttu Ahola | 2012-05-20 | 1 | -2/+10 |
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* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 | 1 | -0/+17 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | 1 | -372/+596 |
| | | | | light, removed footprints |