aboutsummaryrefslogtreecommitdiff
path: root/src/mapblock_mesh.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Mapblock mesh: Allow to use VBORealBadAngel2016-02-261-0/+2
|
* Use vertices with tangents only when its needed.RealBadAngel2016-02-151-1/+12
|
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-11/+0
|
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-071-3/+3
|
* Fixed minimap memory leakBřetislav Štec2015-07-271-3/+5
|
* Add minimap featureRealBadAngel2015-06-271-0/+7
|
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-2/+4
|
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-051-1/+1
| | | | tile.hpp to src/client/
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-111-1/+2
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵Craig Robbins2015-02-111-2/+1
| | | | | | "enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-111-1/+2
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+4
|
* Node highlighting.RealBadAngel2014-09-171-0/+15
|
* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-061-2/+2
| | | | called function
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+6
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+3
|
* Update Copyright YearsSfan52013-02-241-1/+1
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
|
* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-021-2/+3
| | | | shaders are used
* Optimize headersPerttu Ahola2012-06-171-1/+1
|
* Node texture animationPerttu Ahola2012-06-161-0/+6
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-102/+118
| | | | light, removed footprints
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-0/+8
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* GameDef compilesPerttu Ahola2011-11-291-1/+3
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-1/+1
| | | | node/tool/item/whatever types
* Made dark places tint slightly in bluePerttu Ahola2011-07-231-0/+4
|
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-171-0/+143
content_mapblock.{h,cpp}