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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+4
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* Node highlighting.RealBadAngel2014-09-171-0/+15
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* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-061-2/+2
| | | | called function
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+6
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+3
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-021-2/+3
| | | | shaders are used
* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Node texture animationPerttu Ahola2012-06-161-0/+6
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-102/+118
| | | | light, removed footprints
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-0/+8
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* GameDef compilesPerttu Ahola2011-11-291-1/+3
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-1/+1
| | | | node/tool/item/whatever types
* Made dark places tint slightly in bluePerttu Ahola2011-07-231-0/+4
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-171-0/+143
content_mapblock.{h,cpp}