aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-08-17Reduce dedicated server step to 0.09 (#6252)Loïc Blot3-3/+3
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
2017-08-17Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot1-1/+1
2017-08-17clientmap, clientmedia: code modernizationLoic Blot5-124/+70
* use range-based for loops * simplify some tests * various code style fixes * remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there * remove unused fields in MapDrawControl * use emplace_back instead of push_back when necessary
2017-08-17l_server, clientenvironment, clientiface: code modernizationLoic Blot4-58/+37
* use range-based for loops * use refs on some exceptions & one setter
2017-08-17New lighting curve (#5279)Vitaliy5-44/+34
* New lighting curve * Make polynomial lighting curve * Update default lighting settings
2017-08-16ClientInterface: add a function to verify (correctly) if user limit was ↵Loïc Blot3-7/+18
reached (#6258) * ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot51-84/+94
* Cleanup various headers to reduce compilation times
2017-08-16client.cpp: modernize codeLoic Blot2-74/+47
* Range based for loops * Empty operator on stl containers
2017-08-16cavegen.cpp, chat.cpp: modernize codeLoic Blot3-34/+20
2017-08-15Modernize client code (#6250)Loïc Blot9-113/+104
* Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
2017-08-15bab.cpp: code modernizationLoic Blot1-11/+9
* Use for range based loops * Simplify some tests * Code style fixes
2017-08-15server.cpp: code modernizationLoic Blot2-40/+31
* Use more for range based loops * Simplify some tests * Code style fixes * connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variables
2017-08-15Lint fix on localplayer.hLoic Blot1-2/+1
2017-08-14Advanced settings: Re-organise mapgen settings for ease of useparamat3-375/+421
Add a comment about the auto-generated minetest.conf.example possibly appearing in the bin folder.
2017-08-14Make dropped items colorableDániel Juhász2-15/+55
2017-08-14L-system: Fix leaves cutting through stemsHybrid Dog1-3/+6
2017-08-14Player::getSpeed/setSpeed use const refsLoic Blot3-4/+4
2017-08-14Player class: disable copyLoic Blot1-3/+3
2017-08-14Various server.cpp cleanupsLoic Blot1-137/+93
* Modernize many for loops * Use constness on many loops * use empty function on many strings tests * various code style fixes
2017-08-14Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot1-61/+39
* Use various modern for loops * Make some loop iterator constants, whereas there weren't * Use empty on some size() > 0 tests * Various little codestyle fixes * Fix an hidden scope variable in Server::SendBlockNoLock
2017-08-13LocalPlayer::accelerateHorizontal: cleanupsLoic Blot1-17/+17
* Properly use v3f default constructor * v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
2017-08-13Cleanup LocalPlayer::applyControlLoic Blot2-5/+4
* Use Environment interface instead of ClientEnvironemnt * Don't create slippery variable and then re-affect it * itemgroup_get return a int, properly test != 0 to be clearer
2017-08-13Add slippery group for nodes (players/items slide)Wuzzy5-17/+49
2017-08-13Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2-2/+9
Document behaviour for older clients.
2017-08-13Add short description for disabled texture packsWuzzy1-1/+4
2017-08-13Change “Use” key name to “Special”TeTpaAka4-11/+12
2017-08-12Full viewing range key message clarifiedFixer1-2/+2
To make it sound less confusing to players
2017-08-12Remove cloud_height settingBen Deutsch7-19/+7
With the cloud API, the cloud_height setting has become obsolete and replaceable by a mod. It, and supporting code, can be removed.
2017-08-12Abort if static_spawnpoint is an invalid setting instead of just giving an ↵Hybrid Dog1-8/+6
error log
2017-08-12Mgv5: Make spawn position search more reliableparamat1-14/+15
2017-08-11ServerEnvironment::step: modernize loopsLoic Blot2-69/+28
Use various ranged-based for loops in ServerEnvironment::step Also set ServerObject::getBasePosition const to be compliant ServerEnvironment::deleteParticleSpawner: use a const iterator
2017-08-09Mgv7: Raise spawn point by 1 node for no mountain caseparamat1-4/+5
2017-08-09Step height: Add as a player object propertyparamat5-3/+20
Add settable player step height using the existing object property. Breaks compatibility with old clients, add to protocol version 35.
2017-08-09Minimap: Leaner minimap arrow makes it easier to see the directionJens Rottmann2-1/+4
The arrow symbolizing the player in the square minimap looks almost like a triangle, making it a bit hard to see which direction it is currently pointing in when in a hurry. Redraw it leaner, pointier. Colors unchanged.
2017-08-09Key change menu: Expose more keysWuzzy1-7/+25
2017-08-09Fix error not printed to console when no name is providedJuozas1-0/+1
When minetest is launched, if there was no nameprovided in configuration or parameters, the game would not show any error in console. if the --go parameter was also prowided, the game would exit without an error. This is undesired behavior, so this merged commit add the missing function that displays the missing error message in console.
2017-08-09Update credits (#6228)Zeno-1-1/+1
2017-08-07Singleplayer: Pause game in the key change dialogSmallJoker1-0/+2
Fixes #6201. @t0ny2 pointed to the right place. Thanks!
2017-08-05Start off newly generated worlds early at sunrise, 5:15am (#6211)JRottm2-5/+5
Gives starting singleplayer games this subtle "dawn of a new world" feel. I would have set it even earlier (up to 4:45am), but I was worried that in some pre-existing games the player could be overwhelmed by hostile mobs right at the start, seriously changing gameplay. It's just the default, individual games should be able to override it, and for public servers it's irrelevant anyway, because only the first player to set foot in the world will notice, and that's usually the server admin.
2017-08-05Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann1-1/+1
Another small general problem: the player is always standing exactly on the bondary between 2 nodes e.g. Y=1.5 is exactly between nodes Y=1 and Y=2. floatToInt() and myround() will round +/-n.5 always 'outwards' to +/-(n+1), which means they behave differently depending on where you are: they round upwards above sea level and downwards when underground. This inconsistency comes from the way the coordinates are calculated, independent of the specific C++ code. The result is a tiny bit of lost performance when moving underground, because 1 node level more than necessary is checked for collisions. This can be amended by adding a tiny offset to minpos_f.Y, like @paramat suggested. This is not an elegant solution, but still better than wasting CPU.
2017-08-05Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann1-11/+16
To determine the area (nodes) where a player movement took place collisionMoveSimple() first took the old/new player coordinates and rounded them to integers, then added the player character's collision box and implicitely rounded the result. This has 2 problems: Rounding the position and the box seperately, then adding the resulting integers means you get twice the rounding error. And implicit rounding always rounds towards 0.0, unlike floatToInt(), which rounds towards the closest integer. Previous (simplified) behavior: round(pos)+(int)box, for example player at Y=0.9, body is 1.75m high: round(0.9)+(int)1.75 = 1+1 = 2. ==> A character's height of 1.75m always got rounded down to 1m, its width of +/-0.3 even became 0. Fixed by adding the floats first, then rounding properly: round(pos+box) = round(0.9+1.75) = round(2.65) = 3.
2017-08-04Sort box corners correctlyThomas--S1-0/+1
2017-08-04Update minetest.conf.example for keymap_slot*Wuzzy1-0/+92
2017-08-03Fix crash when using --go in command lineJuozas Pocius1-1/+1
2017-07-30Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat8-22/+61
Construct dungeons from the node defined as biome 'node_stone' if 'mapgen_stone', 'mapgen_desert_stone' and 'mapgen_sandstone' are not detected. Feature long-intended by kwolekr/hmmmm and present in code as a TODO.
2017-07-30GenericCAO: Fix dark model below y = 0paramat1-1/+1
Move point at which light is sampled up to 0.5 nodes above foot level, to avoid that point sometimes passing into the node below causing the model to go dark.
2017-07-30Darkness detection: Reduce chance of false positives darkening the skyboxLars Hofhansl1-3/+3
The getBackgroundBrightness() function detects darkness in the view direction to decide when to make the skybox dark. The volume checked was too narrow and missed the left and right edges of the view, too easily causing a dark skybox. Widen the checked volume to match a FOV of 72 degrees and a 16:9 aspect ratio game window.
2017-07-30Make direct item selection keys freely bindableWuzzy6-17/+158
2017-07-29Move the nametag back to the top of the player (#6179)TeTpaAka3-7/+18
read the actual height of the collisionbox
2017-07-29Noise: Prevent unittest crash caused by division by zeroSmallJoker1-1/+3