Commit message (Collapse) | Author | Age | Files | Lines | |
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* | L-System treegen | RealBadAngel | 2012-12-30 | 1 | -168/+2 |
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* | Fix trees growing into any type of node | Ilya Zhuravlev | 2012-11-23 | 1 | -1/+2 |
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* | Replace pow() with multiplikation to improve speed | PilzAdam | 2012-11-02 | 1 | -1/+1 |
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* | Attempt to fix flying gravel and dirt | Perttu Ahola | 2012-09-01 | 1 | -2/+3 |
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* | Smooth transition to the desert biome. | Sergey Gilfanov | 2012-09-01 | 1 | -1/+3 |
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* | Remove trenches from map generator (cyisfor) (glitches: read below) | darkrose | 2012-07-21 | 1 | -6/+7 |
| | | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated. | ||||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -17/+5 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | Tune mapgen | Perttu Ahola | 2012-04-07 | 1 | -7/+15 |
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* | Tune desert beaches | Perttu Ahola | 2012-04-07 | 1 | -6/+9 |
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* | Add deserts to map generator | Perttu Ahola | 2012-04-07 | 1 | -10/+58 |
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* | Tune mapgen a bit | Perttu Ahola | 2012-04-07 | 1 | -2/+2 |
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* | Tune cave generation | Perttu Ahola | 2012-04-02 | 1 | -1/+1 |
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* | Improve caves more | Perttu Ahola | 2012-04-02 | 1 | -83/+83 |
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* | Some completely crapshit coding to make caves more varied | Perttu Ahola | 2012-04-01 | 1 | -96/+146 |
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* | Generate beaches | Perttu Ahola | 2012-03-29 | 1 | -8/+11 |
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* | Generate blobs of dirt and gravel in stone | Perttu Ahola | 2012-03-29 | 1 | -2/+37 |
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* | Add blockseed to on_generated | Perttu Ahola | 2012-03-28 | 1 | -2/+14 |
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* | Make mapgen use mapgen_* node aliases rather than the LEGN macro | Perttu Ahola | 2012-03-28 | 1 | -33/+33 |
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* | Tune caves | Perttu Ahola | 2012-03-27 | 1 | -3/+1 |
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* | Fix deep ground cave generation a bit | Perttu Ahola | 2012-03-27 | 1 | -4/+6 |
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* | Fix mapgen block_is_underground heuristic | Perttu Ahola | 2012-03-27 | 1 | -3/+1 |
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* | Tune mapgen | Perttu Ahola | 2012-03-27 | 1 | -13/+47 |
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* | Re-implement and re-tune mapgen v2 | Perttu Ahola | 2012-03-27 | 1 | -332/+799 |
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* | Remove no-op mapgen::add_random_objects | Perttu Ahola | 2012-03-27 | 1 | -69/+0 |
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* | Fix inexistent_top_provides_sunlight heuristic in make_block and remove ↵ | Perttu Ahola | 2012-03-27 | 1 | -39/+9 |
| | | | | clitch-causing optimization | ||||
* | Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵ | Perttu Ahola | 2012-03-27 | 1 | -0/+28 |
| | | | | glitches currently) | ||||
* | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 | 1 | -0/+5 |
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* | Fix tree generation density for different mapgen chunk sizes | Perttu Ahola | 2012-03-27 | 1 | -5/+10 |
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* | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 | 1 | -7/+18 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -148/+152 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||||
* | Add node definitions in Lua and do not use content_mapnode_init anymore ↵ | Kahrl | 2011-11-29 | 1 | -2/+1 |
| | | | | (except in test.cpp) | ||||
* | Make map generator more responsive | Perttu Ahola | 2011-11-29 | 1 | -1/+1 |
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* | Add reason parameter to setModified and print it out to verbosestream when ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+1 |
| | | | | saving block | ||||
* | Optimize map generator for the dynamic content ids a bit | Perttu Ahola | 2011-11-29 | 1 | -29/+49 |
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* | Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE | Perttu Ahola | 2011-11-29 | 1 | -1/+1 |
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* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 | 1 | -113/+127 |
| | | | | wrapper in old code | ||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -5/+9 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 | 1 | -0/+1 |
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* | mobv2 | Perttu Ahola | 2011-10-15 | 1 | -0/+2 |
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* | Fixed merge issues with saplings, ready to pull now! | Mark Holmquist | 2011-09-23 | 1 | -1/+1 |
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* | Better apple tree generation | Perttu Ahola | 2011-09-21 | 1 | -9/+13 |
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* | Removed Spaces | sfan5 | 2011-09-11 | 1 | -1/+1 |
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* | Added Apple Trees | sfan5 | 2011-09-11 | 1 | -3/+15 |
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* | Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function" | Perttu Ahola | 2011-08-15 | 1 | -1/+1 |
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* | modified mapgen to generate less lava | Perttu Ahola | 2011-08-15 | 1 | -1/+1 |
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* | lava! | Perttu Ahola | 2011-08-15 | 1 | -0/+10 |
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* | Fix "integer constant is too large for 'long' type" error | Dmitry Marakasov | 2011-08-02 | 1 | -1/+1 |
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* | Fixed handling of inventory in creative mode (normal inventory is not ↵ | Perttu Ahola | 2011-07-30 | 1 | -0/+45 |
| | | | | trashed anymore), fixed mese pick speed, added some forgotten stuff | ||||
* | merged jungle and bluish shadows | Perttu Ahola | 2011-07-23 | 1 | -3/+162 |
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| * | Jungle biome/whatever thing | Perttu Ahola | 2011-07-23 | 1 | -4/+164 |
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