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* Tune desert beachesPerttu Ahola2012-04-071-6/+9
* Add deserts to map generatorPerttu Ahola2012-04-071-10/+58
* Tune mapgen a bitPerttu Ahola2012-04-071-2/+2
* Tune cave generationPerttu Ahola2012-04-021-1/+1
* Improve caves morePerttu Ahola2012-04-021-83/+83
* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-011-96/+146
* Generate beachesPerttu Ahola2012-03-291-8/+11
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-291-2/+37
* Add blockseed to on_generatedPerttu Ahola2012-03-281-2/+14
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-281-33/+33
* Tune cavesPerttu Ahola2012-03-271-3/+1
* Fix deep ground cave generation a bitPerttu Ahola2012-03-271-4/+6
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-271-3/+1
* Tune mapgenPerttu Ahola2012-03-271-13/+47
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-271-332/+799
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-271-69/+0
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-271-39/+9
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-271-0/+28
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-0/+5
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-271-5/+10
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-271-7/+18
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-148/+152
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-2/+1
* Make map generator more responsivePerttu Ahola2011-11-291-1/+1
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-1/+1
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-291-29/+49
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-291-1/+1
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-113/+127
* GameDef compilesPerttu Ahola2011-11-291-5/+9
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* mobv2Perttu Ahola2011-10-151-0/+2
* Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-231-1/+1
* Better apple tree generationPerttu Ahola2011-09-211-9/+13
* Removed Spacessfan52011-09-111-1/+1
* Added Apple Treessfan52011-09-111-3/+15
* Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-151-1/+1
* modified mapgen to generate less lavaPerttu Ahola2011-08-151-1/+1
* lava!Perttu Ahola2011-08-151-0/+10
* Fix "integer constant is too large for 'long' type" errorDmitry Marakasov2011-08-021-1/+1
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-301-0/+45
* merged jungle and bluish shadowsPerttu Ahola2011-07-231-3/+162
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| * Jungle biome/whatever thingPerttu Ahola2011-07-231-4/+164
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-221-1/+1
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* | \ merged the content type extension and deltaPerttu Ahola2011-07-231-17/+75
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| * \ \ merged some stuff from upstream while merging deltaPerttu Ahola2011-07-231-1/+1
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| * | * regression fix, clay occurs again nowNils Dagsson Moskopp2011-07-151-7/+9
| * | * possibly nicer treesNils Dagsson Moskopp2011-07-151-2/+2
| * | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-141-23/+79
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| * | | * possible fix for large cubic holes in mapNils Dagsson Moskopp2011-07-131-1/+3
| * | | * slightly different values for 3d perlin noiseNils Dagsson Moskopp2011-07-131-3/+3