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* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-311-9/+39
* Vary ore sheet y position by noisekwolekr2013-03-241-3/+3
* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-241-3/+4
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-241-0/+134
* Add jungle grass to jungleskwolekr2013-03-171-2/+2
* Re-add jungles, apple treeskwolekr2013-03-161-4/+9
* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-151-8/+109
* Clean up Mapgenkwolekr2013-03-111-2181/+52
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-2/+2
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-101-552/+0
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-153/+0
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Add seed parameter for default and L-system treesRealBadAngel2013-02-241-3/+4
* Fix compile error (MSVC2010).Ilya Zhuravlev2013-02-071-1/+1
* Add flag string settings, flat map optionkwolekr2013-02-061-1/+21
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-231-78/+99
* Use a string identifier for a mapgen instead of versionkwolekr2013-01-211-14/+15
* Removed Mapgen V7 for nowkwolekr2013-01-211-191/+0
* Finish and clean up mapgen configurationkwolekr2013-01-211-67/+146
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-211-56/+76
* Readded and optimized mapgen V6kwolekr2013-01-211-32/+16
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-6/+9
* The new mapgen, noise functions, et al.kwolekr2013-01-211-75/+367
* L-System treegenRealBadAngel2012-12-301-168/+2
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-231-1/+2
* Replace pow() with multiplikation to improve speedPilzAdam2012-11-021-1/+1
* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-011-2/+3
* Smooth transition to the desert biome.Sergey Gilfanov2012-09-011-1/+3
* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-211-6/+7
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-17/+5
* Tune mapgenPerttu Ahola2012-04-071-7/+15
* Tune desert beachesPerttu Ahola2012-04-071-6/+9
* Add deserts to map generatorPerttu Ahola2012-04-071-10/+58
* Tune mapgen a bitPerttu Ahola2012-04-071-2/+2
* Tune cave generationPerttu Ahola2012-04-021-1/+1
* Improve caves morePerttu Ahola2012-04-021-83/+83
* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-011-96/+146
* Generate beachesPerttu Ahola2012-03-291-8/+11
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-291-2/+37
* Add blockseed to on_generatedPerttu Ahola2012-03-281-2/+14
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-281-33/+33
* Tune cavesPerttu Ahola2012-03-271-3/+1
* Fix deep ground cave generation a bitPerttu Ahola2012-03-271-4/+6
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-271-3/+1
* Tune mapgenPerttu Ahola2012-03-271-13/+47
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-271-332/+799
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-271-69/+0
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-271-39/+9
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-271-0/+28