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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-231-78/+99
* Use a string identifier for a mapgen instead of versionkwolekr2013-01-211-14/+15
* Removed Mapgen V7 for nowkwolekr2013-01-211-191/+0
* Finish and clean up mapgen configurationkwolekr2013-01-211-67/+146
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-211-56/+76
* Readded and optimized mapgen V6kwolekr2013-01-211-32/+16
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-6/+9
* The new mapgen, noise functions, et al.kwolekr2013-01-211-75/+367
* L-System treegenRealBadAngel2012-12-301-168/+2
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-231-1/+2
* Replace pow() with multiplikation to improve speedPilzAdam2012-11-021-1/+1
* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-011-2/+3
* Smooth transition to the desert biome.Sergey Gilfanov2012-09-011-1/+3
* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-211-6/+7
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-17/+5
* Tune mapgenPerttu Ahola2012-04-071-7/+15
* Tune desert beachesPerttu Ahola2012-04-071-6/+9
* Add deserts to map generatorPerttu Ahola2012-04-071-10/+58
* Tune mapgen a bitPerttu Ahola2012-04-071-2/+2
* Tune cave generationPerttu Ahola2012-04-021-1/+1
* Improve caves morePerttu Ahola2012-04-021-83/+83
* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-011-96/+146
* Generate beachesPerttu Ahola2012-03-291-8/+11
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-291-2/+37
* Add blockseed to on_generatedPerttu Ahola2012-03-281-2/+14
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-281-33/+33
* Tune cavesPerttu Ahola2012-03-271-3/+1
* Fix deep ground cave generation a bitPerttu Ahola2012-03-271-4/+6
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-271-3/+1
* Tune mapgenPerttu Ahola2012-03-271-13/+47
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-271-332/+799
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-271-69/+0
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-271-39/+9
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-271-0/+28
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-0/+5
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-271-5/+10
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-271-7/+18
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-148/+152
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-2/+1
* Make map generator more responsivePerttu Ahola2011-11-291-1/+1
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-1/+1
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-291-29/+49
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-291-1/+1
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-113/+127
* GameDef compilesPerttu Ahola2011-11-291-5/+9
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* mobv2Perttu Ahola2011-10-151-0/+2
* Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-231-1/+1
* Better apple tree generationPerttu Ahola2011-09-211-9/+13
* Removed Spacessfan52011-09-111-1/+1