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* Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat2018-05-242-9/+16
* Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat2018-05-241-5/+14
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-204-11/+0
* Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat2018-05-141-2/+2
* Mgv7: Code cleanup (#7299)Paramat2018-05-072-100/+121
* Cavegen: Allow small RandomWalk caves to generate beyond mapchunk borderParamat2018-05-041-4/+1
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-298-39/+73
* Biome-defined cave liquids: Use faster biome calculationparamat2018-04-261-1/+1
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-261-1/+1
* Dungeons: Mostly fix missing stair nodesParamat2018-04-251-12/+19
* Mgvalleys: Code cleanupParamat2018-04-242-161/+123
* Mgvalleys: Use shared tunnel / cavern code instead of internalParamat2018-04-212-222/+57
* Cave liquids: Use a more precise point for calculating biomeParamat2018-04-211-8/+9
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-201-12/+12
* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-04-172-2/+1
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-0710-88/+74
* Mgcarpathian: Fix spawn level calculation (#7212)Paramat2018-04-061-3/+3
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-052-15/+11
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-056-10/+31
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-033-5/+4
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-027-29/+34
* Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()Paramat2018-03-291-72/+80
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-262-174/+0
* Biomes: Fix vertical biome blendparamat2018-03-161-2/+2
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-111-1/+1
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-097-45/+45
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-093-29/+39
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-032-6/+8
* MapgenValleys: Fixed submarine valleys shapeGael-de-Sailly2018-03-031-1/+2
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-271-8/+8
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-262-26/+4
* Vertical biome blend: Tune blend patternsparamat2018-02-201-4/+5
* Dungeons: Add Y limits in all mapgensparamat2018-02-2014-14/+100
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-134-20/+9
* Node definition manager refactor (#7016)Dániel Juhász2018-02-1011-48/+51
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-162-1/+66
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-1532-72/+81
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-052-10/+28
* Mgv7 floatlands: Add exponent parameterparamat2018-01-032-37/+44
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-103-23/+14
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-192-5/+16
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-171-1/+10
* Move files to subdirectories (#6599)Vitaliy2017-11-0833-0/+11648