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2016-10-17Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl1-8/+8
2016-10-17Don't use day light sky unless noclip and free_move are enabledLars Hofhansl1-5/+18
2016-10-16Enable mod security by defaultShadowNinja3-3/+3
2016-10-16Builtin/../chatcommands: Add /grantme commandred-0011-38/+56
2016-10-16Emergeblocks: Fix occasional crashRogier2-1/+7
2016-10-15Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim3-0/+15
2016-10-15Make documentation about ItemStack:set_{name,count,wear} clearersfan51-5/+3
2016-10-14Builtin/../falling.lua: Code optimisationtenplus11-15/+15
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl4-6/+6
2016-10-13Attached particle spawnersraymoo13-37/+132
2016-10-12Don't use unordered maps for ProfilerGraph (fixes flickering)sfan51-4/+6
2016-10-12Add a button for disabling all mods to world config. (#3900)red-0011-9/+28
2016-10-11Add missing languages to the settingsSmallJoker2-2/+2
2016-10-11Disable cmake message concerning WIN32 on non-windows systemsRogier1-1/+1
2016-10-09A little cleanup since previous commitLoic Blot1-4/+1
2016-10-09Environment cleanupLoic Blot8-162/+97
2016-10-09Remove unused parameter of GUIVolumeChangeRui3-50/+37
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot15-370/+423
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot9-292/+255
2016-10-08Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot3-10/+4
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot10-152/+124
2016-10-08Fix backwards compatibility issue introduced by close_on_enterrubenwardy3-18/+48
2016-10-09Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker1-1/+1
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot12-156/+97
2016-10-08Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu1-6/+6
2016-10-08Ensure std::unordered_ will be used on supported MSVC compilersgregorycu1-0/+8
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye47-32/+62
2016-10-08VoxelArea: faster iter function (#4490)HybridDog1-13/+36
2016-10-08Remove some unused attributes/class functions in server.cpp/hLoic Blot2-36/+0
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot12-109/+103
2016-10-08Lua_api.txt: Add biome and nodeupdate documentationparamat1-1/+7
2016-10-08Textures: Ignore unknown node in override.txtSmallJoker1-7/+2
2016-10-06Fix C++11 Windows build of threading codesfan58-57/+65
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot13-99/+63
2016-10-06Fix narrow string compiling issue on MSVC2010SmallJoker1-2/+2
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot9-27/+22
2016-10-06Use relative position for nametagsSmallJoker1-1/+1
2016-10-06Fix macosx build by disabling postgresql upgradeLoic Blot1-1/+1
2016-10-06Fix crash regression when chatting in the ncurses consoleest311-12/+14
2016-10-06Travis: build matrix improvements + CPP11 buildLoic Blot5-28/+30
2016-10-05Compilation fixLoic Blot1-1/+1
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot23-167/+110
2016-10-05Make some maps unordered to improve performanceLoic Blot5-48/+38
2016-10-05Chat: new settings to prevent spamLoic Blot8-11/+125
2016-10-04Mapblock_mesh_generate_special: Improve performanceparamat1-15/+36
2016-10-04Textures: New 'smoke puff' texture from TNT modparamat2-0/+3
2016-10-03Fix build/warning on non X11 platformsest311-0/+1
2016-10-03Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat1-1/+5
2016-10-03Forceloading: Transient forceloadsraymoo2-12/+37
2016-10-03Formspec: Add container[] and container_end[] elementsrubenwardy3-45/+99