Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 | 1 | -33/+31 |
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* | Mgv5: Fix above/below ground spawn when water level is altered | paramat | 2015-04-16 | 1 | -1/+1 |
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* | Mgv5/v7: Add check for water for deciding biome node stability | paramat | 2015-04-16 | 1 | -1/+1 |
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* | Cavegen: Remove now unnecessary checks for water, lava, ice | paramat | 2015-04-07 | 1 | -15/+17 |
| | | | | | | | Remove large cave checks for air Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels More large caves Shorten lines | ||||
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 | 1 | -1/+0 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||||
* | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | 2015-03-31 | 1 | -2/+2 |
| | | | | Add core.clear_registered_schematics() and refactor schematics somewhat | ||||
* | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | 2015-03-22 | 1 | -17/+11 |
| | | | | | | Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code | ||||
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 | 1 | -9/+24 |
| | | | | Mgv5: Add large_cave_depth constant | ||||
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 | 1 | -5/+40 |
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* | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | 2015-03-08 | 1 | -2/+0 |
| | | | | -MAP_GENERATION_LIMIT if surface not found | ||||
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 | 1 | -2/+2 |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 | 1 | -0/+1 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||||
* | Fix mapgen using unitialised height map values | Craig Robbins | 2015-03-06 | 1 | -0/+2 |
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* | Cavegen, mgv5: Cleanup code | paramat | 2015-03-04 | 1 | -17/+17 |
| | | | | | Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | ||||
* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 | 1 | -21/+20 |
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* | Mgv5: Remove blobgen. Remove crumble and wetness noises | paramat | 2015-02-21 | 1 | -64/+12 |
| | | | | | | Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code | ||||
* | Mgv5: Skip calculation of filler, heat and humidity perlinmaps in ↵ | paramat | 2015-01-23 | 1 | -8/+9 |
| | | | | underground mapchunks | ||||
* | Mapgen V5: Various improvements | paramat | 2015-01-18 | 1 | -59/+55 |
| | | | | | | | Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool | ||||
* | Mapgen V5: Move cave generation from base terrain loop to optional function | paramat | 2015-01-11 | 1 | -6/+31 |
| | | | | This fixes biome surface in tunnels | ||||
* | Optionally specify propagateSunlight area in calcLighting | kwolekr | 2015-01-05 | 1 | -2/+4 |
| | | | | This fixes the Mapgen V5 calcLighting segfault | ||||
* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 | 1 | -2/+1 |
| | | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | ||||
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 | 1 | -3/+9 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||||
* | Fix some lingering code style issues | kwolekr | 2014-12-29 | 1 | -11/+22 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 | 1 | -1/+1 |
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* | Biome API: Add shore top and shore filler nodes, underwater node, water top ↵ | paramat | 2014-12-28 | 1 | -18/+24 |
| | | | | node. Add water top depth and shore height parameters. Remove water dust node | ||||
* | Re-add hacky fix for underwater grass, to fix mgv7 user's biomes | paramat | 2014-12-20 | 1 | -10/+12 |
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* | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | 2014-12-12 | 1 | -5/+5 |
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* | Clean up Noise macros | kwolekr | 2014-12-11 | 1 | -1/+1 |
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* | Noise: Automatically transform noise maps if needed | kwolekr | 2014-12-10 | 1 | -4/+0 |
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* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 | 1 | -3/+3 |
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* | Biomes: Make biome heat and humidity noise parameters user-configurable | kwolekr | 2014-12-09 | 1 | -2/+2 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 | 1 | -13/+13 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||||
* | Mapgen V5: Fix use of uninitialized value in ctor | kwolekr | 2014-12-07 | 1 | -2/+2 |
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* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 | 1 | -32/+24 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||||
* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | 2014-12-03 | 1 | -8/+16 |
| | | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | ||||
* | Mgv5 1 up 1 down overgeneration for biome surface continuity | paramat | 2014-11-20 | 1 | -16/+18 |
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* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 | 1 | -4/+37 |
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* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 | 1 | -6/+2 |
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* | Mapgen v7: Fix uninitialized spflags | kwolekr | 2014-11-12 | 1 | -5/+5 |
| | | | | Mapgen v5: Fix minor style issue | ||||
* | Add Generator Element Management framework | kwolekr | 2014-11-12 | 1 | -11/+5 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||||
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 | 1 | -18/+21 |
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* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | 2014-11-08 | 1 | -0/+496 |
blobs |