Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mapgen: Use mapgen-specific names for constants in headers | paramat | 2015-10-09 | 1 | -2/+3 |
| | | | | | Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7 | ||||
* | Mapgen objects: Enable heatmap and humidmap for all biome api mapgens | paramat | 2015-06-20 | 1 | -3/+0 |
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* | Biome API: Add noise defined biome blend | paramat | 2015-06-18 | 1 | -0/+3 |
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* | Biome API: Enable biome generation to lower world limit | paramat | 2015-06-15 | 1 | -1/+0 |
| | | | | Decorations: Remove lower limit of water level for placement | ||||
* | Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = ↵ | paramat | 2015-05-23 | 1 | -0/+1 |
| | | | | -192 for mgv5 deep oceans. Improve code | ||||
* | Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons | paramat | 2015-05-17 | 1 | -1/+2 |
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* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 | 1 | -9/+5 |
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* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 | 1 | -0/+2 |
| | | | | Mgv5: Add large_cave_depth constant | ||||
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 | 1 | -1/+1 |
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* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 | 1 | -2/+2 |
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* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 | 1 | -1/+1 |
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* | Mgv5: Remove blobgen. Remove crumble and wetness noises | paramat | 2015-02-21 | 1 | -7/+4 |
| | | | | | | Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code | ||||
* | Mapgen V5: Various improvements | paramat | 2015-01-18 | 1 | -1/+1 |
| | | | | | | | Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool | ||||
* | Mapgen V5: Move cave generation from base terrain loop to optional function | paramat | 2015-01-11 | 1 | -0/+1 |
| | | | | This fixes biome surface in tunnels | ||||
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 | 1 | -1/+1 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||||
* | Fix some lingering code style issues | kwolekr | 2014-12-29 | 1 | -2/+4 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 | 1 | -1/+0 |
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* | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | 2014-12-12 | 1 | -1/+1 |
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* | Mapgen V5: Fix use of uninitialized value in ctor | kwolekr | 2014-12-07 | 1 | -1/+1 |
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* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 | 1 | -5/+4 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||||
* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 | 1 | -0/+1 |
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* | Add Generator Element Management framework | kwolekr | 2014-11-12 | 1 | -1/+1 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||||
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 | 1 | -1/+1 |
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* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | 2014-11-08 | 1 | -0/+115 |
blobs |