aboutsummaryrefslogtreecommitdiff
path: root/src/mapnode.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* 6d facedirRealBadAngel2013-03-231-17/+119
|
* Update Copyright YearsSfan52013-02-241-1/+1
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
|
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-241-1/+3
| | | | It'd take years to figure out what caused the accident.
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-231-83/+28
|
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-231-23/+67
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+91
|
* Optimize headersPerttu Ahola2012-06-171-1/+1
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+3
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-112/+0
| | | | light, removed footprints
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-221-8/+8
| | | | legacy_wallmounted
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-168/+252
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-291-0/+14
|
* Node definition namesPerttu Ahola2011-11-291-6/+1
|
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-55/+1
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-0/+2
|
* GameDef compilesPerttu Ahola2011-11-291-53/+41
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-5/+5
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-153/+124
|
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-0/+51
|
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-031-0/+3
|
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-0/+2
|
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-1/+11
|
* lava!Perttu Ahola2011-08-151-2/+3
|
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-1/+1
|
* extended content-type rangePerttu Ahola2011-07-231-42/+50
|
* Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ↵Perttu Ahola2011-07-221-15/+23
| | | | already fucked up maps are now loaded correctly.
* Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-221-1/+3
|
* initial steps in doing content type extensionPerttu Ahola2011-07-021-2/+90
|
* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-271-1/+0
|
* better handling of unknown blocks on clientPerttu Ahola2011-06-271-0/+12
|
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-171-0/+50
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-171-249/+8
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* A very poor (but better than nothing) inventory icon for fencesCiaran Gultnieks2011-05-241-0/+1
|
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-241-0/+8
|\
| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-241-0/+7
| |
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-0/+3
|/
* fixed a small memory leak in mapnode.cppPerttu Ahola2011-05-211-0/+2
|
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-1/+11
|
* added cobblestone to the texture atlasPerttu Ahola2011-04-291-0/+1
|
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-0/+3
|
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-2/+21
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-051-0/+1
|
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-0/+2
|
* initial chest metadataPerttu Ahola2011-04-041-8/+47
|
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-1/+1
|
* Node metadata frameworkPerttu Ahola2011-04-041-0/+2
|
* commit before some more radical changesPerttu Ahola2011-04-031-0/+20
|
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-0/+1
|