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* GameDef compilesPerttu Ahola2011-11-291-53/+41
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-5/+5
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-153/+124
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-0/+51
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* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-031-0/+3
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* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-0/+2
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-1/+11
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* lava!Perttu Ahola2011-08-151-2/+3
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* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-1/+1
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* extended content-type rangePerttu Ahola2011-07-231-42/+50
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* Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ↵Perttu Ahola2011-07-221-15/+23
| | | | already fucked up maps are now loaded correctly.
* Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-221-1/+3
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* initial steps in doing content type extensionPerttu Ahola2011-07-021-2/+90
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* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-271-1/+0
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* better handling of unknown blocks on clientPerttu Ahola2011-06-271-0/+12
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-171-0/+50
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-171-249/+8
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* A very poor (but better than nothing) inventory icon for fencesCiaran Gultnieks2011-05-241-0/+1
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* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-241-0/+8
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-241-0/+7
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* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-0/+3
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* fixed a small memory leak in mapnode.cppPerttu Ahola2011-05-211-0/+2
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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-1/+11
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* added cobblestone to the texture atlasPerttu Ahola2011-04-291-0/+1
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-0/+3
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-2/+21
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-051-0/+1
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-0/+2
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* initial chest metadataPerttu Ahola2011-04-041-8/+47
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-1/+1
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* Node metadata frameworkPerttu Ahola2011-04-041-0/+2
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* commit before some more radical changesPerttu Ahola2011-04-031-0/+20
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-0/+1
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* New way of determining the outcome of diggingPerttu Ahola2011-02-141-0/+13
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* new texture stuff quite workingPerttu Ahola2011-02-111-11/+54
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* some texture stuffPerttu Ahola2011-02-101-0/+3
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-41/+83
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* bug-fixin'Perttu Ahola2011-02-081-8/+36
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* nicer looking waterPerttu Ahola2011-02-041-1/+6
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* all kinds of tweaking and fixingPerttu Ahola2011-02-041-1/+1
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* a little backwards compatibility with coalPerttu Ahola2011-02-031-3/+4
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* some tweakingPerttu Ahola2011-02-021-1/+2
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-0/+3
| | | | loading player position from disk because map is regenerated always.
* server builds now!Perttu Ahola2011-01-281-1/+1
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-33/+37
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* backing up some stuffPerttu Ahola2011-01-261-1/+3
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-45/+181
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-1/+2
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-2/+2
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-14/+29
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