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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-0/+2
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-051-1/+1
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-0/+1
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* initial chest metadataPerttu Ahola2011-04-041-13/+23
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* Node metadata frameworkPerttu Ahola2011-04-041-0/+5
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* commit before some more radical changesPerttu Ahola2011-04-031-6/+2
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* some tidyingPerttu Ahola2011-02-211-17/+0
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-26/+0
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* New way of determining the outcome of diggingPerttu Ahola2011-02-141-1/+8
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* new texture stuff quite workingPerttu Ahola2011-02-111-11/+14
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-14/+25
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* bug-fixin'Perttu Ahola2011-02-081-12/+24
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* added sand to map generatorPerttu Ahola2011-02-041-1/+1
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* a little backwards compatibility with coalPerttu Ahola2011-02-031-0/+2
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* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-0/+8
| | | | pretty random)
* server builds now!Perttu Ahola2011-01-281-2/+2
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-34/+42
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-125/+173
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-10/+5
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* small fixes here and therePerttu Ahola2011-01-241-0/+6
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-2/+22
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-33/+74
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-1/+3
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* slight map generation bugsPerttu Ahola2010-12-251-2/+6
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* minecraft-like craftingPerttu Ahola2010-12-251-26/+19
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* server starting on port 0 on invalid settingsPerttu Ahola2010-12-221-1/+8
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* crafting system!Perttu Ahola2010-12-221-0/+1
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* organizing stuff.Perttu Ahola2010-12-211-0/+12
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* before daynight mesh cachePerttu Ahola2010-12-181-5/+64
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* before adding day/night lightingPerttu Ahola2010-12-181-1/+3
| | | | | --HG-- rename : data/light.png => data/cloud.png
* better graphics, zlib to work on vc++Perttu Ahola2010-12-141-8/+17
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* in before messing with face drawing orientationPerttu Ahola2010-12-141-31/+46
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* commit before content-tile separationPerttu Ahola2010-12-131-9/+9
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* working nicelyPerttu Ahola2010-12-131-67/+140
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-23/+39
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-2/+22
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* some work-in-progress water stuffPerttu Ahola2010-12-011-19/+3
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* better waterPerttu Ahola2010-11-301-0/+28
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* license stuff (more to come)Perttu Ahola2010-11-291-1/+16
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* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-291-6/+40
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* Initial filesPerttu Ahola2010-11-271-0/+280