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* Players are more like objects + related stuffPerttu Ahola2011-12-011-14/+28
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* Fix structs being declared as classesGiuseppe Bilotta2011-12-011-1/+1
| | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-5/+6
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-1/+5
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* GameDef compilesPerttu Ahola2011-11-291-1/+3
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-2/+3
| | | | node/tool/item/whatever types
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-291-49/+41
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* extended content-type rangePerttu Ahola2011-07-231-1/+1
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* Updated commentsPerttu Ahola2011-06-171-1/+1
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* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-171-9/+15
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-1/+0
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* minecraft-like craftingPerttu Ahola2010-12-251-0/+98