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* fix screen flickering black when rendering to textureJürgen Doser2012-12-061-2/+2
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* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-251-3/+0
| | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
* Don't leak textures all over the placeKahrl2012-11-021-0/+3
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-241-2/+7
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-0/+117
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-031-0/+362
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube