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2015-09-01gettext.cpp: Fix syntax error when using MSVCjh100011-7/+7
Also remove trailing whitespaces from the file
2015-08-31Credits tab: fix accidental merger of two contributorsest311-1/+2
Fixes #3125
2015-08-31Make ClientInterface::statenames consistent with the state enum againest312-2/+7
Fixes minetest.get_player_information segfault due to out of bounds access problems, when compiled as debug build.
2015-08-30l_mainmenu.h: remove unused l_get_dirlist functionest311-2/+0
The commit 8f9af57314f71aae1cc77e13f9996e13015d776d "Add core.get_dir_list" by @ShadowNinja has removed the implementation of the l_get_dirlist function and all its usages from the l_mainmenu.cpp file, but hasn't removed it from the header file. The reason why this hasn't been detected earlier is that C++ has this interesting feature to still make it possible to create instances of classes whose never used private methods are declared but not defined.
2015-08-29Ores: change ore chance in clusters to better respect clust_num_ores for ↵Gael-de-Sailly1-2/+2
dense clusters
2015-08-29Dungeongen: Remove floating framesparamat3-17/+16
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl16-92/+188
Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
2015-08-27Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl7-16/+36
2015-08-25Change i++ to ++iDavid Jones41-125/+125
2015-08-25Add fgettext_ne as keyword to updatepo.shest311-0/+1
2015-08-25Use gettext to "None" of texture pack listRui9141-2/+2
2015-08-24Add setting for mods to copy to Android appShadowNinja1-3/+6
2015-08-24Fix comment positioning in minetest.conf.exampleonkrot1-23/+22
2015-08-24Fix Android build of threading sourcesShadowNinja1-3/+3
2015-08-23Clean up threadingShadowNinja77-2045/+1593
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
2015-08-21Fix wrong android versionNameest311-1/+1
Before, android versionName was set to "...13", which made the f-droid build fail.
2015-08-20Continue with 0.4.13-devest311-1/+1
2015-08-20Bump version to 0.4.13est314-5/+5
2015-08-20tileable flags are needed also without shaders because of filtersRealBadAngel1-0/+6
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel6-84/+13
2015-08-19Remove some emails from credits tabkwolekr1-7/+7
2015-08-19Update credits tabkwolekr1-7/+11
2015-08-19Fix indianred and indigo of color-stringRui1-2/+2
2015-08-19Add Japanese translation of desktop fileRui1-1/+1
2015-08-19Client: disable mmdb modstoreest311-1/+4
The service isn't online, and on the long term, mmdb will likekly be replaced with other services from the modding community.
2015-08-19Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est311-0/+8
This bypass had to be re-enabled as some users reported issues, even after the iconv build fix. While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason, and some devices (unrelated from build configuration).
2015-08-19Fix inventory replace bugest313-7/+12
2015-08-18SAPI: Disable unlockable time profilingkwolekr1-4/+8
2015-08-16SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr3-3/+36
2015-08-16Remove unused functions.onkrot5-44/+0
2015-08-15Defaultsettings: Increase client_mapblock_limit to 5000paramat2-3/+2
2015-08-15Rollback: Fail on bad precondition instead of causing assertion errorkwolekr1-0/+1
2015-08-15Fix sneaking (fixes #665 and #3045)BlockMen2-30/+49
2015-08-15Remove unused function from connection.{cpp,h}nerzhul2-11/+0
2015-08-14Don't do formspec escaping twice for loading descriptionest311-8/+8
2015-08-13minimap: Add ability to disable from serverkwolekr5-47/+69
2015-08-13game.cpp: Update cached settingsest311-13/+52
2015-08-13Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola1-2/+2
2015-08-13Add count based unload limit for mapblocksest318-63/+152
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr19-45/+231
2015-08-12Fix Lua PcgRandomest312-0/+6
Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
2015-08-10Treegen: Rename pine tree mapgen aliasparamat1-1/+1
2015-08-10Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2-6/+9
2015-08-10Make NetworkPacket respect serialized string size limitskwolekr1-7/+11
2015-08-10Display Lua memory usage at the time of Out-of-Memory errorkwolekr2-4/+10
Also misc. minor cleanups
2015-08-09Fix segfaults caused by the Environment not being initialized yetrubenwardy2-1/+21
2015-08-09Translated using Weblate (German)sfan51-5/+5
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Update Spanish translation.Diego Martinez1-15/+9
2015-08-09Remove unused fileLoic Blot1-77/+0
2015-08-09Translated using Weblate (Hungarian)Kisbenedek Márton1-201/+210
Currently translated at 91.1% (246 of 270 strings)