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* Fix msvc annoyances (#5963)adrido2017-06-271-1/+2
| | | | | | | | | | | | | | | | | | | | * MSVC: Fix '/std:c++11' is not a valid compiler option * MSVC/MINGW: Define 'WIN32_LEAN_AND_MEAN' for the whole project In some obscure cases 'Windows.h" got includet before that definition, which leaded to compilation warnings+errors * MSVC: '/arch:SSE' is only available for x86 * MSVC: Fix float conversation * MSVC/MINGW: use winthreads on Windows * MSVC: 'USE_CMAKE_CONFIG' might be already definied by CMake build system * MSVC: Use all available cpu cores for compiling * Add missing include ctime and use std::time_t
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-18/+15
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* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-1/+2
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3Loïc Blot2017-04-181-11/+11
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* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock ↵Perttu Ahola2017-04-171-0/+135
copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)