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* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-311-6/+6
| | | | | | | - General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-311-4/+8
| | | | Add core.clear_registered_schematics() and refactor schematics somewhat
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-261-4/+0
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* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-301-2/+2
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* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-281-1/+6
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-1/+3
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-121-3/+0
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* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-091-8/+2
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* Add minetest.clear_registered_biomes() apikwolekr2014-12-061-0/+5
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* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat2014-12-031-0/+2
| | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
* Fix warnings and other misc. minor changeskwolekr2014-11-141-19/+8
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* Add Generator Element Management frameworkkwolekr2014-11-121-28/+26
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-011-0/+92