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2017-12-06Add an active object step time budget #6721Lars Hofhansl7-38/+68
This can be set via the active_object_interval option.
2017-12-06Add coloured logs (#4549)you3-0/+48
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06Auth handler: Player deletion & Iterator (#6741)sfan52-1/+26
* Add player deletion method to auth handler (fixes #6653) * Support iterating over the auth database There was no way to do this previously and a recent commit broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06Ensure no item stack is being held before crafting (#4779)Luis Cáceres1-11/+17
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl5-9/+25
Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat12-35/+37
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
2017-12-04Android: Update build system for ndk-r15xstujones116-53/+63
Add workarounds for ndk-r16.
2017-12-03Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl1-0/+6
2017-12-03Optionally extend the active object in a players camera direction.Lars Hofhansl2-15/+53
See #6667 By setting active_object_send_range_blocks > active_block_range a server admin can allow clients to retrieve active objects futher out from the player at relatively low cost to the server (only objects in the players' view cone are considered).
2017-12-03Shut down mapgen threads before other shutdown tasks (#6689)raymoo1-10/+17
Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
2017-12-01Update documentation regarding authentication handler and related functionssfan51-24/+55
Properly document it instead of referencing the builtin handler as authoritative "example" code. Also adds definition of get_auth_handler() which was missing previously.
2017-12-01Make core.auth_table private and structure builtin/auth.luasfan51-41/+45
If you give modders the ability to do something, they will...
2017-12-01Lua_api.txt: Remove MT version, fix spelling and clean upezhh2-20/+17
Removes references to MT version in intro section. Update bump_version.sh to no longer manage version information.
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2-18/+18
'automatic_face_movement_max_rotation_per_sec'. Rotate towards the smaller angle.
2017-11-29Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl1-1/+1
2017-11-29Fix spelling mistakes in client_lua_api.txtBluebird1-10/+10
2017-11-28Client lua api documentation: .md -> .txtparamat1-0/+0
For consistency, and for much improved access on Github. On Github: .md disables being able to link to a line, needed daily when quickly referring people to particular lines. Search returns results in .md files, but you cannot then click the line number to go to that line in the document, making searching difficult. Line numbers are not displayed for .md documents.
2017-11-28Fix lua_api.txt indentation issuesezhh1-49/+48
2017-11-28Fix documentation formatting for on_death callbackEzhh1-1/+1
2017-11-27F5 Debug info: More compact, return to 2 linesparamat1-54/+32
All data fits on width 960, most useful data still visible on width 800.
2017-11-27Hint at problematic code when logging deprecated callssfan51-3/+9
2017-11-27Light curve: Add and tune mid boost gaussianparamat3-17/+34
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
2017-11-25Improve documentation for player:set_attribute()Ezhh1-1/+1
2017-11-24Fix misspellingsgituser21941-8/+8
"diffferent" to "different" "occuring" to "occurring" "determin" to "determine" "ommited" to "omitted" "authetification" to "authentication" "conponent" to "component" "ommitted" to "omitted" "celcius" to "Celsius" "succesful" to "successful" Misspellings found using GNU Spell version 1.0
2017-11-24Inventory: Restrict access from too far awaySmallJoker2-22/+46
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat3-7/+7
Change default mode to 'quick' as 'full' can lock up a server for a long time.
2017-11-21core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker1-37/+11
2017-11-19Stratum ore: Add option for a constant thickness stratumparamat4-18/+35
Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
2017-11-19Mainmenu: Improve button alignmentezhh4-15/+15
2017-11-19README.md: Add table of Linux dependenciesReedych1-1/+17
2017-11-18Fix mousewheel behaviour in textarea (#6641)shivajiva1011-1/+1
Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
2017-11-18Fix dark liquids (#6621)Vitaliy2-23/+33
* Update light storage format
2017-11-17Ore API documentation: Update and improveparamat1-9/+46
2017-11-17Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat1-1/+10
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17Load files from subfolders in texturepacksnumber Zero7-19/+63
Updated and rebased version of a PR by red-001
2017-11-15Allow zoom to actually show more data.Lars Hofhansl4-15/+33
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
2017-11-14Fix item and wield meshes (#6596)Vitaliy4-35/+57
2017-11-14Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh4-29/+29
2017-11-14PlayerSAO damage: Update to cope with variable player heightsparamat1-37/+45
Nearby codestyle cleanup.
2017-11-14Sounds: Add falling node soundsAuke Kok1-1/+5
Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
2017-11-13Improve Settings tab button alignmentsezhh1-23/+23
2017-11-13Lua_api.txt: Add documentation of required mapgen aliasesparamat1-1/+73
2017-11-12Remove incorrect entry from settingtypesEzhh2-9/+0
2017-11-08Move files to subdirectories (#6599)Vitaliy118-221/+236
* Move files around
2017-11-08Make use of safe file writing in auth handler (fixes #6576)sfan51-6/+5
2017-11-08Add minetest.safe_write_file() to script APIsfan53-0/+25
2017-11-08Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto3-15/+100
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-06Lua_api.txt: Add documentation for 'eye_height' player object propertyparamat1-5/+8
2017-11-06Item entities: Enable item collision detection for sudden movementDTA71-18/+15
2017-11-06LINT: Add files to whitelist, fix detected indent errorsparamat6-23/+36