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2017-04-17Sneak: Add option for old move codeparamat10-12/+349
Temporary option for the old move code for specific old sneak behaviour. Enabled by setting the added 'new move' physics override to false. By default 'new move' is true.
2017-04-17Remove an unused variable in Android BuildLoic Blot1-1/+0
2017-04-17Plug two minor Leaks (#5603)Auke Kok2-2/+11
* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name. Found with static analysis. * Resource leak: leaks `page` on error path. Found with static analysis.
2017-04-16Android progressbar fix (#5601)Loïc Blot5-33/+42
* Fix progressbar for Android Fixes #5599 Fixed #5403 * draw_load_screen: use texturesource this permits to unify texture loading code * scale progress bar * Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen * Remove two sanity checks pointed by @celeron55 * sfan5 comments + android ratio fixes
2017-04-16Disable android leveldb by default (#5596)Nathanaël Courant1-3/+4
1) Now leveldb is brick (thanks google) 2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
2017-04-15Implement delayed server shutdown with cancelation (#4664)Loïc Blot8-14/+124
2017-04-15Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker1-1/+1
2017-04-15Partial damage cheat fix: node damages server side (#4981)Loïc Blot3-29/+48
* Damage cheat fix: server side * Lava/Node damages overtime server side * lava hurt interval is only for old protocol
2017-04-14NetworkPacket: don't copy push std::string and std::wstringLoic Blot2-6/+6
2017-04-14Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2-2/+2
This is a u8 not a u16
2017-04-14ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot3-10/+12
2017-04-14Fix android buildLoic Blot3-1/+6
2017-04-14[CSM] Add function to set minimap shape (#5569)bigfoot5476-6/+49
* [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul
2017-04-13Only use palette if param_type2 is correctDániel Juhász1-1/+4
2017-04-13Add documentation for map block format 27 (#5576)Dániel Juhász2-10/+33
2017-04-12[CSM] Fix localplayer documentation (#5557)Vincent Glize1-1/+3
2017-04-12Fix inability to change metadata using stack:to_table() (#5547)numberZero1-0/+2
2017-04-12Fix fips_cipher_abort warning and other duplicate macrosLoic Blot1-5/+0
2017-04-11[CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0011-6/+8
2017-04-11Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny21-1/+1
Related to commit 41c5483. Replace a final occurrence of luaL_reg in src/script/lua_api/l_localplayer.cpp
2017-04-11Sneak glitch: Detect ledge for 2-node climb-upparamat2-4/+46
Re-creates the old sneak-jump behaviour in new code. Enabled by the 'sneak glitch' physics override. When a ledge is detected the jump speed modifier is set to the larger of 'physics override jump' and 1.3 to allow a 2-node climb-up. An unexpected side-effect is the simple sneak ladder working smoothly.
2017-04-10[CSM] Use more gettext (#5553)red-0012-10/+21
2017-04-10[CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012-13/+15
2017-04-10Clang-format fix for AndroidLoïc Blot1-1/+1
2017-04-10Clang-format styles fixes since previous commitLoïc Blot4-6/+19
2017-04-10Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot3-30/+16
2017-04-09Hard-coded undersampling.number Zero5-7/+54
Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
2017-04-08LocalPlayer api luaVincent Glize7-2/+640
2017-04-08Hardware coloring for itemstacksDániel Juhász23-139/+308
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
2017-04-08Move chat command handling code from C++ to Lua (#5528)red-0012-20/+18
2017-04-08Document that write_json will error on unserializable types. (#5539)raymoo2-2/+2
Previously it was erroneously documented that it would save them as null.