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2015-04-22Fix crash on startup (Windows)SmallJoker1-9/+6
2015-04-21Only lowercase project name at compile timeShadowNinja4-11/+11
2015-04-21Revert "m_active_object_messages is used like a queue. Use std::queue ↵kwolekr2-6/+5
instead of std::list. Also rename to m_active_object_messages_queue" This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da. The commit being reverted was unauthorized. There had been no discussion, review, or sign-off prior to submittal to upstream.
2015-04-21m_active_object_messages is used like a queue. Use std::queue instead of ↵Loic Blot2-5/+6
std::list. Also rename to m_active_object_messages_queue
2015-04-21Add minetest.global_exists()ShadowNinja2-1/+9
2015-04-21Noise: Add noise unittestskwolekr2-16/+273
Fix buffer size calculation for lacunarity < 1.0 Add guard against absurd noise parameters
2015-04-20Fix sign-compare compiler warnings in mg_ore.cppShadowNinja1-4/+4
2015-04-20Fix mod store ratingShadowNinja1-12/+4
2015-04-20Ore: Add biomes parameterkwolekr4-23/+69
2015-04-20Fix build on OS X (Thanks neoascetic)kwolekr1-1/+2
2015-04-19Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr4-14/+74
2015-04-19Noise: Correct noise objects created with invalid dimensionskwolekr1-0/+7
2015-04-19Porting: Refactor initalizePaths()kwolekr3-184/+294
Add support for Solaris and HP-UX Search additional potential procfs locations for current executable
2015-04-19Disable connection timeout for singleplayer and server tabsest311-1/+2
In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19Biome API: Add biome-specific river waterparamat3-19/+23
2015-04-18fix infinite spawnersobneq1-1/+2
2015-04-17Schematics: Fix core.schematic_create()kwolekr1-0/+1
2015-04-1710s timeout when connecting to serverSmallJoker1-2/+13
2015-04-17Fix build since: "Remove referenced schematics from Decorations on clear"est311-1/+2
Fixes build, which has been broken for all platforms (except BSD?) since grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c. Thanks to @SmallJoker for pointing out a solution.
2015-04-17Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2-18/+18
2015-04-17Schematics: Remove referenced schematics from Decorations on clearkwolekr6-38/+67
2015-04-17Refactor around translatePasswordest318-22/+24
Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
2015-04-16Biomes: Remove referenced biomes from Decorations on clearkwolekr6-17/+36
2015-04-17Fix path detection with --std= parameterest311-2/+2
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98. To see the passed defines, try this with and without the --std parameter: gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17Fix build for < C++11 since last commitest311-1/+1
Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11. Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr17-435/+470
NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
2015-04-16Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot4-9/+9
We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
2015-04-16Mgv5: Fix above/below ground spawn when water level is alteredparamat1-1/+1
2015-04-16Mgv5/v7: Add check for water for deciding biome node stabilityparamat2-2/+2
2015-04-14Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2-15/+18
2015-04-13Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr5-89/+254
2015-04-13Conf.example: Update, fix and improve mapgen flags docsparamat1-14/+16
Remove dynamic weather year parameter
2015-04-12Add Spanish comment translation to minetest.desktopngosang1-1/+2
2015-04-12Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat1-3/+4
2015-04-12Mgv6: Add optional snow biomesparamat2-107/+190
2015-04-11Fix a rare crash case un SendPlayerHPNer'zhul1-1/+5
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-08Document for api functions that rely on current_modname, that it doesn't ↵est312-2/+4
work when not loading mods
2015-04-08Link against shlwapi.lib and unify linker input sources for Windowskwolekr2-9/+8
2015-04-08Fix freetype detectionDmitry Marakasov1-16/+23
Don't reinvent freetype detection, use working one from cmake.
2015-04-08Schematics: Prepend mod path to relative schematic filepathskwolekr6-48/+92
2015-04-07TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot1-1/+1
2015-04-07Fix missing SQLite3 statement pointer initializationShadowNinja1-1/+3
This fixes a segfault when the database is shut down before it finishes connecting and setting up.
2015-04-07Cavegen: Remove now unnecessary checks for water, lava, iceparamat3-39/+39
Remove large cave checks for air Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels More large caves Shorten lines
2015-04-07Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312-3/+3
2015-04-06Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins1-2/+2
Fixes #2603
2015-04-05TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError ↵Loic Blot2-17/+22
exception. Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05craftdef.cpp: Return 0 after assert to make Clang happyLoic Blot1-0/+4
2015-04-05Fix uninitialized variabled in ConnectionEventLoic Blot1-1/+2
2015-04-05Crafting speedupest313-88/+349
This greatly increases crafting performance, especially in worlds with many mods. Approved by @kwolekr. Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm, and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition only resides at one layer, which improves speed for lower layers (and a complete fail), due to most craft definitions residing at high layers. Due to the fall-through design, the undocumented behaviour that later craft recipes override older ones had to be weaked up a bit, but craft recipes with the same hash and layer will still override.
2015-04-05Add reason to kicked log message and use present tenseest311-3/+6