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* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-191-4/+3
| | | | | | | | | | | * Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+1
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* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-7/+5
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* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ↵Ner'zhul2016-08-101-1/+1
| | | | | | | | | (#4430) This fallback to std::map & std::set for older compilers Use UNORDERED_SET as an example in decoration and ore biome sets Use UNORDERED_MAP as an example in nameidmapping
* Change i++ to ++iDavid Jones2015-08-251-1/+1
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+1
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Node definition namesPerttu Ahola2011-11-291-0/+50