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* Use UTF-8 instead of narrowest312015-07-082-12/+12
* Client: better m_proto_ver initialisationest312015-07-071-6/+9
* Typo fix on previous @est31 commitLoic Blot2015-06-231-1/+1
* Small TOCLIENT_HELLO logging fixest312015-06-231-2/+3
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-231-1/+1
* Generic CAO cleanups and renames for clarificationest312015-06-201-0/+1
* Deny empty username early in the protocolest312015-05-221-3/+5
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-4/+4
* Lower log level for unexpected behaviourest312015-05-191-2/+2
* Fix build since last commitest312015-05-161-1/+1
* Finalize init packets and enable protocol v25est312015-05-164-24/+33
* Make early protocol auth mechanism generic, and add SRPest312015-05-116-170/+603
* Stop NetworkPacket methods from producing bloated packetsJay Arndt2015-05-052-19/+7
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-222-4/+2
* Refactor around translatePasswordest312015-04-171-4/+4
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-071-1/+1
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-051-15/+20
* Fix uninitialized variabled in ConnectionEventLoic Blot2015-04-051-1/+2
* Remove errorstream logging on password changeest312015-04-031-1/+0
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-032-15/+19
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-012-2/+0
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-012-38/+31
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-314-21/+36
* RunCommandQueues: little optimizationLoic Blot2015-03-311-6/+9
* Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot2015-03-311-3/+3
* Use Buffer not SharedBuffer in NetworkPacket::oldForgePacketLoic Blot2015-03-301-1/+1
* queued_commands must be a std::deque. RunCommandQueues needs to push packet o...Loic Blot2015-03-292-13/+9
* Change error_message from wstring to stringShadowNinja2015-03-272-27/+31
* Clean up and tweak build systemShadowNinja2015-03-272-4/+5
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-241-4/+6
* Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot2015-03-224-12/+5
* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-211-1/+3
* ServerpacketHandler: spelling fixesLoic Blot2015-03-181-20/+20
* Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot2015-03-171-4/+5
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-163-3/+3
* If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-161-1/+1
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-133-10/+9
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-135-58/+400
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-134-50/+154
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-135-18/+18
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-131-4/+8
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-121-0/+9
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-121-0/+5
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-073-47/+41
* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-2/+2
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-051-1/+1
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-053-38/+39
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-041-3/+2
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-041-1/+1
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-2/+2