Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -13/+20 | |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -38/+11 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||||
* | Make ToolItem and MaterialItem to convert names by aliases at creation time ↵ | Perttu Ahola | 2011-12-04 | 1 | -0/+2 | |
| | | | | too (necessary for eg. crafting) | |||||
* | Node definition aliases | Perttu Ahola | 2011-12-03 | 1 | -0/+5 | |
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* | Add node definitions in Lua and do not use content_mapnode_init anymore ↵ | Kahrl | 2011-11-29 | 1 | -3/+0 | |
| | | | | (except in test.cpp) | |||||
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 | 1 | -2/+2 | |
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* | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 | 1 | -2/+2 | |
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* | Optimize map generator for the dynamic content ids a bit | Perttu Ahola | 2011-11-29 | 1 | -0/+2 | |
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* | Improved MaterialItem (stores nodename) | Perttu Ahola | 2011-11-29 | 1 | -0/+3 | |
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* | Node definition names | Perttu Ahola | 2011-11-29 | 1 | -1/+8 | |
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* | Add name field to ContentFeatures | Perttu Ahola | 2011-11-29 | 1 | -3/+2 | |
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* | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 | 1 | -0/+2 | |
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* | Remove old comments | Perttu Ahola | 2011-11-29 | 1 | -22/+0 | |
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* | Move cook result properly to ContentFeatures | Perttu Ahola | 2011-11-29 | 1 | -0/+2 | |
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* | Clean nodefeat and content_mapnode a bit | Perttu Ahola | 2011-11-29 | 1 | -17/+11 | |
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* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 | 1 | -2/+2 | |
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* | Node definitions transfer | Perttu Ahola | 2011-11-29 | 1 | -0/+2 | |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 | 1 | -76/+58 | |
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* | Clean more | Perttu Ahola | 2011-11-29 | 1 | -4/+4 | |
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* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 | 1 | -18/+23 | |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 | 1 | -48/+31 | |
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* | Update inventory texture too | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 | 1 | -0/+3 | |
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* | Make possible and do update textures in node definitions after late texture ↵ | Perttu Ahola | 2011-11-29 | 1 | -0/+6 | |
| | | | | atlas making | |||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -0/+330 | |