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* Add sound.digPerttu Ahola2012-03-241-0/+1
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* Add sounds, tune thingsPerttu Ahola2012-03-241-0/+1
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+5
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-3/+2
| | | | light, removed footprints
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-101-1/+2
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* Digging time groups WIPPerttu Ahola2012-03-101-3/+2
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-13/+20
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-38/+11
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-041-0/+2
| | | | too (necessary for eg. crafting)
* Node definition aliasesPerttu Ahola2011-12-031-0/+5
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-291-3/+0
| | | | (except in test.cpp)
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-2/+2
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-2/+2
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* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-291-0/+2
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* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-0/+3
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* Node definition namesPerttu Ahola2011-11-291-1/+8
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* Add name field to ContentFeaturesPerttu Ahola2011-11-291-3/+2
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-0/+2
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* Remove old commentsPerttu Ahola2011-11-291-22/+0
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-291-0/+2
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* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-291-17/+11
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* Fix flowing water being always opaquePerttu Ahola2011-11-291-2/+2
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* Node definitions transferPerttu Ahola2011-11-291-0/+2
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-76/+58
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* Clean morePerttu Ahola2011-11-291-4/+4
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* Prepare more for node definition serializationPerttu Ahola2011-11-291-18/+23
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* Better node texture generationPerttu Ahola2011-11-291-48/+31
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* Update inventory texture tooPerttu Ahola2011-11-291-0/+1
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* Properly update textures in node definitionsPerttu Ahola2011-11-291-0/+3
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* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-291-0/+6
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-291-0/+330