Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Clean nodefeat and content_mapnode a bit | Perttu Ahola | 2011-11-29 | 1 | -17/+11 | |
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* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 | 1 | -2/+2 | |
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* | Node definitions transfer | Perttu Ahola | 2011-11-29 | 1 | -0/+2 | |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 | 1 | -76/+58 | |
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* | Clean more | Perttu Ahola | 2011-11-29 | 1 | -4/+4 | |
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* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 | 1 | -18/+23 | |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 | 1 | -48/+31 | |
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* | Update inventory texture too | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 | 1 | -0/+3 | |
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* | Make possible and do update textures in node definitions after late texture ↵ | Perttu Ahola | 2011-11-29 | 1 | -0/+6 | |
| | | | | atlas making | |||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -0/+330 | |