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2016-02-11Log /clearobjects modeKahrl1-1/+2
2016-02-11Add '/clearobjects quick'Kahrl6-51/+124
2016-02-10Fix backface culling when connecting to new servers.Auke Kok2-50/+43
2016-02-09Fix inverted conditions in shader.cppLoic Blot1-2/+2
2016-02-09shader.cpp: don't test twice if shader programs are presentLoic Blot1-9/+9
2016-02-09FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2-1/+32
2016-02-09Filmic HDR tone mappingRealBadAngel6-14/+101
2016-02-09Remove ClientMap::m_camera_mutexKahrl2-12/+1
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat19-78/+123
2016-02-08Use inventory_image in the first place for inventory item meshRealBadAngel1-5/+2
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel21-304/+336
2016-02-08builtin: Fix `print` crashing on nil "holes".Diego Martinez1-1/+5
2016-02-08small drawItemStack cleanupest313-44/+32
2016-02-07Use meshes to display inventory itemsRealBadAngel10-155/+281
2016-02-07Use tangent space meshes only when shaders are enabledRealBadAngel2-11/+14
2016-02-04Add admin command which says who the administator is for the server.Splizard1-0/+12
2016-02-04Implement OSX Travis buildsPavel Puchkin3-18/+37
2016-02-02Mgvalleys: fix riverbeds below sea levelDuane Robertson1-5/+6
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat4-166/+172
2016-01-31Mgvalleys: use standard cavesDuane Robertson4-392/+326
2016-01-29Fix OSX building issue caused by ad884f2Pavel Puchkin1-2/+2
2016-01-29Don't pass non-const references to collision methodsest317-108/+98
2016-01-29New timer design.Auke Kok2-59/+33
2016-01-29Clocksource: use a better clock if available.Auke Kok2-22/+35
2016-01-28Don't print whole json data buffer to errorstream on errorest312-3/+15
2016-01-25Translated using Weblate (Italian)Paolo DGZ1-116/+80
2016-01-25Translated using Weblate (Hungarian)Kisbenedek Márton1-66/+74
2016-01-25Translated using Weblate (Dutch)Tobyplowy1-13/+16
2016-01-25Translated using Weblate (Portuguese (Brazil))Ian giestas pauli1-142/+170
2016-01-25Translated using Weblate (Portuguese (Brazil))Ian giestas pauli1-16/+20
2016-01-25Translated using Weblate (Portuguese)Ian giestas pauli1-7/+7
2016-01-25Translated using Weblate (Japanese)Rui1-22/+39
2016-01-25Translated using Weblate (Japanese)Rui1-30/+17
2016-01-25Translated using Weblate (Danish)Peter Mikkelsen1-133/+114
2016-01-25Translated using Weblate (Chinese (China))Jun Zhang1-74/+62
2016-01-23Fix world config menu ignoring `name` in `mod.conf`.Diego Martinez1-18/+18
2016-01-23Backface culling: Ignore setting in tiledef from old servers.Auke Kok3-10/+31
2016-01-23Fix compilation warning if compiling for android with c++11est311-2/+2
2016-01-23Fix texture tear issueRealBadAngel1-0/+1
2016-01-23Fix C++11 compilabilityest317-5/+43
2016-01-20Liquid flow: Prevent water spreading on ignoreparamat1-2/+5
2016-01-20Allow per-tiles culling.Auke Kok3-14/+23
2016-01-19EmergeManager: Do not queue duplicate block requestskwolekr2-6/+18
2016-01-19Fix Settings::remove() always returning trueKahrl1-2/+8
2016-01-18Show infotext with description for item entitiesRealBadAngel7-2/+21
2016-01-18Correct overflowing rivers in Valleys mapgen.Duane Robertson1-3/+3
2016-01-18Fix wield item glitchRealBadAngel1-1/+1
2016-01-16corrected minetest.pos_to_string()Pinky Snow1-1/+2
2016-01-16Fix error message in settings tab overlapping 'save' buttonRogier1-1/+1
2016-01-16Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2-47/+61