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* Fix some loose ends from 3993093fkwolekr2015-03-221-2/+4
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* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-221-0/+101
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* Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually calledkwolekr2014-12-141-7/+2
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* Clean up Noise macroskwolekr2014-12-111-1/+54
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-101-13/+10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-101-29/+29
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* Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2kwolekr2014-12-091-4/+4
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* Optimize noise implementationskwolekr2014-12-081-102/+95
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-119/+141
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* noise: Throw exception on noise allocation failurekwolekr2014-11-291-6/+19
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* Add eased 3d point-value noise functionskwolekr2014-11-121-9/+16
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* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-081-1/+1
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* Change license of noise implementation to Simplified BSDkwolekr2014-10-271-18/+23
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* Add support for eased 3d noisekwolekr2014-10-271-97/+128
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+1
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-0/+36
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-261-2/+2
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Fix and improve noise map functionskwolekr2013-02-061-35/+30
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* Finish and clean up mapgen configurationkwolekr2013-01-211-1/+1
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* Readded and optimized mapgen V6kwolekr2013-01-211-2/+5
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* Cleaned & enhanced noise object managementkwolekr2013-01-211-29/+60
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-1/+14
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* The new mapgen, noise functions, et al.kwolekr2013-01-211-290/+405
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* Replace pow() with multiplikation to improve speedPilzAdam2012-11-021-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* updated noise stuffPerttu Ahola2011-06-261-1/+5
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-251-9/+102
| | | | (import from temporary git repo)
* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-261-0/+105
| | | | used in the future.
* mapgen work-in-progressPerttu Ahola2011-03-021-4/+4
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* mapgen tweakingPerttu Ahola2011-03-011-4/+6
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-3/+32
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* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-271-1/+23
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* 3d noise stuffPerttu Ahola2011-02-261-7/+77
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* made it to work with my windows compilerPerttu Ahola2011-02-081-3/+11
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* added noise.*Perttu Ahola2011-02-051-0/+92