Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Noise: Make buffer size parameters unsigned | kwolekr | 2015-05-15 | 1 | -2/+2 |
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* | Fix MSVC compatibility | kwolekr | 2015-04-29 | 1 | -1/+1 |
| | | | | | | Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests | ||||
* | Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers | kwolekr | 2015-04-27 | 1 | -1/+1 |
| | | | | | This fixes an issue with erroneous float-to-int rounding that resulted in truncation toward 0, causing a biased distribution. | ||||
* | Replace PRNG assertions with PrngException | kwolekr | 2015-04-27 | 1 | -1/+3 |
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* | Noise: Add noise unittests | kwolekr | 2015-04-21 | 1 | -9/+18 |
| | | | | | Fix buffer size calculation for lacunarity < 1.0 Add guard against absurd noise parameters | ||||
* | Noise: Correct noise objects created with invalid dimensions | kwolekr | 2015-04-19 | 1 | -0/+7 |
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* | Fix endianness inconsistency with PcgRandom::bytes() | kwolekr | 2015-03-23 | 1 | -25/+10 |
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* | Fix some loose ends from 3993093f | kwolekr | 2015-03-22 | 1 | -2/+4 |
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* | Add support for the PCG32 PRNG algo (and associated script APIs) | kwolekr | 2015-03-22 | 1 | -0/+101 |
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* | Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called | kwolekr | 2014-12-14 | 1 | -7/+2 |
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* | Clean up Noise macros | kwolekr | 2014-12-11 | 1 | -1/+54 |
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* | Noise: Automatically transform noise maps if needed | kwolekr | 2014-12-10 | 1 | -13/+10 |
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* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 | 1 | -29/+29 |
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* | Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2 | kwolekr | 2014-12-09 | 1 | -4/+4 |
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* | Optimize noise implementations | kwolekr | 2014-12-08 | 1 | -102/+95 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 | 1 | -119/+141 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||||
* | noise: Throw exception on noise allocation failure | kwolekr | 2014-11-29 | 1 | -6/+19 |
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* | Add eased 3d point-value noise functions | kwolekr | 2014-11-12 | 1 | -9/+16 |
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* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | 2014-11-08 | 1 | -1/+1 |
| | | | | blobs | ||||
* | Change license of noise implementation to Simplified BSD | kwolekr | 2014-10-27 | 1 | -18/+23 |
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* | Add support for eased 3d noise | kwolekr | 2014-10-27 | 1 | -97/+128 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -0/+1 |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 | 1 | -0/+36 |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 | 1 | -2/+2 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
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* | Fix and improve noise map functions | kwolekr | 2013-02-06 | 1 | -35/+30 |
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* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 | 1 | -1/+1 |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 | 1 | -2/+5 |
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* | Cleaned & enhanced noise object management | kwolekr | 2013-01-21 | 1 | -29/+60 |
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* | Add initial Lua biomedef support, fixed biome selection | kwolekr | 2013-01-21 | 1 | -1/+14 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 | 1 | -290/+405 |
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* | Replace pow() with multiplikation to improve speed | PilzAdam | 2012-11-02 | 1 | -1/+1 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | updated noise stuff | Perttu Ahola | 2011-06-26 | 1 | -1/+5 |
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 | 1 | -9/+102 |
| | | | | (import from temporary git repo) | ||||
* | tested out and commented out some new stuff for the terrain generator, to be ↵ | Perttu Ahola | 2011-04-26 | 1 | -0/+105 |
| | | | | used in the future. | ||||
* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 | 1 | -4/+4 |
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* | mapgen tweaking | Perttu Ahola | 2011-03-01 | 1 | -4/+6 |
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* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 | 1 | -3/+32 |
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* | fixed 3d noise and made 2d noise faster | Perttu Ahola | 2011-02-27 | 1 | -1/+23 |
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* | 3d noise stuff | Perttu Ahola | 2011-02-26 | 1 | -7/+77 |
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* | made it to work with my windows compiler | Perttu Ahola | 2011-02-08 | 1 | -3/+11 |
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* | added noise.* | Perttu Ahola | 2011-02-05 | 1 | -0/+92 |