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2017-07-27Remove one unused variable in Server::Receive functionLoic Blot1-1/+0
2017-07-26Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot3-68/+2
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot5-14/+14
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot13-198/+85
2017-07-26Create_schematic documentation: Update for per-node force-placeparamat1-5/+12
2017-07-26Mgv7: Add 'mount_zero_level' parameterparamat4-2/+14
2017-07-25Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2-25/+25
2017-07-25Network protocol: Document settable player collisionbox (#6168)Paramat1-2/+7
2017-07-24Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2-4/+5
2017-07-24LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot1-33/+24
2017-07-22Mgv7: Add option to repeat surface biomes in floatlandsparamat4-20/+29
2017-07-21Player collisionbox: Make settableTeTpaAka4-8/+13
2017-07-18In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl1-1/+2
2017-07-18Window size: use 1024x600 to avoid a smaller UIparamat3-3/+3
2017-07-18[CSM] Add flavour limits controlled by server (#5930)Loïc Blot18-29/+136
2017-07-18Copy lua51.dll (luajit) to bindir (#6148)adrido1-0/+6
2017-07-18LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2-3/+3
2017-07-18Very little performance fix on correctBlockNodeIdsLoic Blot1-18/+13
2017-07-17Mgfractal: Improve spawning behaviourparamat2-6/+7
2017-07-17Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero1-4/+10
2017-07-17Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat1-1/+1
2017-07-16Add information about the button heightcx3842-0/+2
2017-07-16F5 debug display: Reformat and remove some information (#6125)Paramat1-24/+43
2017-07-16Chat protocol rewrite (#5117)Loïc Blot16-51/+251
2017-07-15Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith1-1/+2
2017-07-15Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot9-3/+108
2017-07-15Default window size: Increase to 1024x576, aspect ratio 16:9paramat3-6/+6
2017-07-15CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy9-108/+3
2017-07-15Sneak: Stripped down versionSmallJoker2-231/+176
2017-07-14Remove remaining modstore code (#6120)Elijah Duffy14-1241/+1
2017-07-14Dont search for locale folders if gettext is disabled (#6133)adrido1-1/+1
2017-07-11Advanced settings: Reformat noise parameter format exampleparamat1-2/+3
2017-07-11Biomes/decorations/ores: Make relative to 'water_level' settingparamat14-43/+90
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero9-121/+193
2017-07-07Mapgen Carpathian: Add lava_depth parametervlapsley4-2/+13
2017-07-07Expose getPointedThing to LuaDániel Juhász25-313/+671
2017-07-06Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley9-0/+725
2017-07-05Fog effect when camera is inside cloudBen Deutsch7-30/+84
2017-07-04Treegen: Fix s16 overflow warning (#6082)Vincent Glize1-7/+4
2017-07-04Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy1-2/+1
2017-07-04Camera: Arm inertia code cleanup (#6094)kilbith2-44/+32
2017-07-02Fix crash due to missing pointer validationLoic Blot1-4/+4
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot13-52/+37
2017-07-02Camera: Improve arm inertiaJean-Patrick Guerrero2-33/+52
2017-07-02Dungeons: Add setting to prevent projecting dungeonsparamat4-2/+14
2017-07-01Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones111-1/+1
2017-07-01C++11 cleanup inventorymanager (#6077)Vincent Glize4-168/+111
2017-07-01Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones113-27/+35
2017-06-30Create a filesystem abstraction layer for CSM and only allow accessing files ...red-00124-101/+230
2017-06-30Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat6-63/+63