Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 | 1 | -0/+8 | |
| | ||||||
* | Revert old 4BS/s walk speed for now | Perttu Ahola | 2012-03-15 | 1 | -1/+1 | |
| | ||||||
* | Faster player movement and smaller collision box | Perttu Ahola | 2012-03-10 | 1 | -3/+3 | |
| | ||||||
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 | 1 | -3/+6 | |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | |||||
* | Fix craftresult_is_preview flood in log and remove unnecessary debug output | Kahrl | 2012-01-25 | 1 | -4/+3 | |
| | ||||||
* | Inventory menu (with dragging) improved. Crafting is now handled via a ↵ | Kahrl | 2012-01-22 | 1 | -5/+15 | |
| | | | | IACTION_CRAFT inventory action. | |||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -7/+3 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||||
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 | 1 | -279/+0 | |
| | ||||||
* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 | 1 | -0/+5 | |
| | ||||||
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 | 1 | -147/+125 | |
| | ||||||
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 | 1 | -2/+29 | |
| | ||||||
* | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 | 1 | -2/+14 | |
| | ||||||
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 | 1 | -1/+56 | |
| | ||||||
* | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 | 1 | -1/+3 | |
| | ||||||
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 | 1 | -0/+5 | |
| | ||||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -15/+39 | |
| | ||||||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -2/+3 | |
| | | | | node/tool/item/whatever types | |||||
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
| | ||||||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 | 1 | -0/+64 | |
| | ||||||
* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 | 1 | -22/+4 | |
| | ||||||
* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 | 1 | -19/+10 | |
| | | | | involving getting stuck in there. | |||||
* | Fix some "Conditional jump or move depends on uninitialised value(s)" ↵ | Perttu Ahola | 2011-10-15 | 1 | -0/+2 | |
| | | | | valgrind detections | |||||
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 | 1 | -5/+8 | |
| | ||||||
* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 | 1 | -3/+17 | |
| | ||||||
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 | 1 | -0/+6 | |
| | ||||||
* | Fixing ladders again | Mark Holmquist | 2011-08-01 | 1 | -14/+13 | |
| | ||||||
* | Fixed a few problems in the ladder update, and changed the speed to account ↵ | Mark Holmquist | 2011-08-01 | 1 | -3/+3 | |
| | | | | for gravity | |||||
* | Ladders implemented! | Mark Holmquist | 2011-08-01 | 1 | -1/+29 | |
| | ||||||
* | Fixed handling of inventory in creative mode (normal inventory is not ↵ | Perttu Ahola | 2011-07-30 | 1 | -2/+9 | |
| | | | | trashed anymore), fixed mese pick speed, added some forgotten stuff | |||||
* | extended content-type range | Perttu Ahola | 2011-07-23 | 1 | -6/+6 | |
| | ||||||
* | improved player fall damage detection | Perttu Ahola | 2011-06-26 | 1 | -3/+35 | |
| | ||||||
* | hopefully fixed the privilege problems | Perttu Ahola | 2011-05-29 | 1 | -1/+0 | |
| | | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50 | |||||
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 | 1 | -59/+5 | |
| | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | |||||
* | Added 'shout' player privilege | Ciaran Gultnieks | 2011-05-23 | 1 | -0/+4 | |
| | ||||||
* | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | 2011-05-21 | 1 | -2/+2 | |
| | | | | texture_path setting. | |||||
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 | 1 | -0/+6 | |
| | ||||||
* | Fixed two compiler warnings | Perttu Ahola | 2011-05-16 | 1 | -2/+2 | |
| | ||||||
* | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks | 2011-05-16 | 1 | -0/+49 | |
| | ||||||
* | Allow "all" to be specified in player config file for privileges | Ciaran Gultnieks | 2011-05-16 | 1 | -1/+10 | |
| | ||||||
* | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 | 1 | -1/+8 | |
| | | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216 | |||||
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 | 1 | -5/+1 | |
| | ||||||
* | set client to not show hp if server doesn't support it | Perttu Ahola | 2011-04-21 | 1 | -0/+3 | |
| | ||||||
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 | 1 | -1/+28 | |
| | ||||||
* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 | 1 | -0/+7 | |
| | ||||||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 | 1 | -2/+1 | |
| | ||||||
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | 1 | -9/+9 | |
| | ||||||
* | sneaking bug fixing | Perttu Ahola | 2011-02-14 | 1 | -21/+33 | |
| | ||||||
* | disabled jumping in sneak mode if far away from the edge because it can drop ↵ | Perttu Ahola | 2011-02-14 | 1 | -2/+4 | |
| | | | | the player | |||||
* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 | 1 | -28/+37 | |
| | ||||||
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 | 1 | -100/+250 | |
| |