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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-161-1/+0
| | | | involving getting stuck in there.
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-211-15/+9
| | | | and refactored some other code into calls of that
* fix a numerical problem, but tool is still jitteryKahrl2011-09-201-3/+8
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* Added sprite extruderKahrl2011-09-191-4/+0
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* Display which tool the player is holdingJacobF2011-09-071-0/+4
| | | | And some simple animation when trying to dig...
* Pause in unloaded territory instead of collideJacobF2011-09-061-0/+1
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* Keep track of player itemGiuseppe Bilotta2011-08-111-0/+10
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* Refactor player's eye position codingGiuseppe Bilotta2011-08-111-0/+8
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-111-0/+5
| | | | | This is currently only used in the lighting update for remote players in client.
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-081-2/+2
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* Ladders implemented!Mark Holmquist2011-08-011-0/+1
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* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-301-0/+2
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* hopefully fixed the privilege problemsPerttu Ahola2011-05-291-3/+0
| | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-44/+2
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added 'shout' player privilegeCiaran Gultnieks2011-05-231-8/+13
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* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-0/+13
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* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-161-48/+9
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* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-161-0/+72
| | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-5/+1
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+5
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* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+2
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-1/+9
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* fixed bug in sneakingPerttu Ahola2011-02-141-1/+3
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* added sneaking/crouching and changelogPerttu Ahola2011-02-141-4/+10
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* bug-fixin'Perttu Ahola2011-02-081-0/+3
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* mapgen tweakingPerttu Ahola2011-02-061-4/+4
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-0/+1
| | | | loading player position from disk because map is regenerated always.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-15/+13
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-7/+9
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-3/+19
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* some work-in-progressPerttu Ahola2010-12-221-2/+53
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* added dedicated server build without irrlichtPerttu Ahola2010-12-191-0/+24
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* better waterPerttu Ahola2010-11-301-0/+1
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* license stuffPerttu Ahola2010-11-291-0/+19
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-271-0/+210