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2018-06-20Lua_api.txt: Fix incorrect vector section directive (#7466)Anand S1-1/+1
2018-06-19Biome dust: Revert fix that added dust to mod structures (#7464)Paramat1-10/+0
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit f4ca830abe1aa22875c99b31bf2ee56e26f83f05. These commits caused biome dust to be applied even when there was no core mapgen terrain in a mapchunk column. So the dust, which overgenerates, then appeared on structures added by mods in 'on_generated', such as floatlands, asteroids or above-surface realms.
2018-06-18Update to new ContentDB APIrubenwardy4-42/+35
2018-06-17Remove deprecated functions from menu_lua_api.txt (#7455)Anand S1-11/+9
2018-06-17Provide Xorg/net wm process ID (#7445)thoughtjigs3-14/+109
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env. Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-15Version scheme change: 0.5.0 -> 5.0.0 (#7449)Loïc Blot4-7/+9
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-15Remove Server::m_ignore_map_edit_events (noop)Loic Blot2-9/+1
2018-06-14Fix release scriptLoïc Blot1-2/+2
client_lua_api.md -> client_lua_api.txt
2018-06-14Minimal: Disable disruptive formspec test by default (#7423)Wuzzy1-13/+34
* Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first.
2018-06-13Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot7-137/+296
* Server: move shutdown parts to a specific shutdown state object
2018-06-13Make os.tempfolder work correctly for MinGW & MSVC (#7443)nOOb31671-0/+17
2018-06-12README.md: Remove 'unfinished' section. (#7440)Paramat1-5/+0
2018-06-12Add hasprivs chat command (#7336)Anand S1-1/+26
Require 'basic_privs' priv Only the online players are listed.
2018-06-11Android: gradle 3.1.3 is not available on mavenCentralLoic Blot1-1/+1
Also update wrapper
2018-06-11Android: fix tools versionsLoïc Blot1-2/+2
Resync with stable-0.4
2018-06-11Android: fix assets cleanupLoïc Blot1-1/+1
2018-06-11Fix the /shutdown command (#7431)SmallJoker2-11/+15
2018-06-10Disable clang-tidy when no C/C++ files has been modified.Loic Blot1-0/+5
2018-06-10Bump android version for next releaseLoic Blot1-2/+2
2018-06-10Android: use c++_shared library instead of c++_staticLoic Blot1-1/+0
MT doesn't launch without that
2018-06-10Fix many Android build issuesLoic Blot5-15/+12
It remains one issue with MT itself and rtti
2018-06-10Fix typo (GH#7421)number Zero1-1/+1
2018-06-10Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero1-2/+2
2018-06-08Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat10-20/+44
Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
2018-06-08Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422)Paramat1-2/+7
2018-06-06Stop autoforward on BACKWARD key-press (#7417)tukkek2-1/+6
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot12-0/+50
* CSM/SSM: Add on_mods_loaded callback
2018-06-05Fix builtin lua function os.tempfolder (#7368)nOOb31671-8/+3
* Fix builtin lua function os.tempfolder
2018-06-05Set ENABLE_GETTEXT to TRUE by default (#7415)Wuzzy1-1/+1
2018-06-04Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot9-21/+43
* Modernize lua read (part 1): C++ templating assurance Implement the float reader
2018-06-04Biome dust placement: Improve comments, re-order some linesParamat1-4/+9
2018-06-03Lua_api.txt: Various improvements (#7402)Paramat1-19/+41
Node definition: Clearly document custom selection box/collision box (collision box documentation was missing). Remove incorrect light attenuation statement and duplicated light source statement. Nodes: Document which drawtypes require 'paramtype = "light"' to avoid appearing black. Remove incorrect light attenuation statement. HUD: Remove 'HUD API is experimental' text. Noise params: Spread of every octave must exceed 1. Particles and spawners: Document glow values.
2018-06-02Biomemap: Simplify code of recent commit (#7398)Paramat1-8/+5
2018-06-02Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat1-0/+14
'generateBiomes()' constructs the biomemap as it generates biomes. The biome calculated at first stone surface encountered is added to the biomemap. Previously, if no stone surface was encountered in a mapchunk column the biomemap was left empty for that (x, z) position, causing biome dust and water surface decoration placement to fail. If at the base of a mapchunk column the biomemap is empty, add the currently active biome to the biomemap, or if biome is NULL calculate it for this position and add it to the biomemap.
2018-05-31Fix isNan on setYaw Lua call (#7380)Loïc Blot7-1/+30
* Fix isNan on setYaw Lua call
2018-05-31Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat1-0/+5
Only allow river generation to replace c_stone. This also acts as an optimisation by being placed before canyon shape calculation.
2018-05-30Update embedded Lua to 5.1.5 (#7387)sfan514-33/+36
2018-05-29LINT fixLoic Blot1-1/+1
2018-05-29Rename some keys for clarity (#7384)Wuzzy1-3/+3
2018-05-29Add crossview support (#7361)otdav335-6/+10
2018-05-29Tidy up dlg_config_world.lua (#5351)you2-127/+126
Move code to pkgmgr
2018-05-29Fix GameUI flag value regression introduced by ↵Loic Blot3-4/+11
a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression
2018-05-28Print error when HOME is not set (#7376)Midgard1-3/+18
In some configurations, such as when using the runit supervisor and its tool chpst, the HOME variable might be unset. This resulted in an unclear error message that was hard to pin down.
2018-05-28Fix more GCC 8.1 warnings ↵Loïc Blot3-3/+3
  1   master  Fix 3 warnings reported by GCC 8.1 of the following type ```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess] memset(&m_flags, 0, sizeof(GameUI::Flags)); ```
2018-05-28Fix a -Wcatch-value warning reported by GCC 8.1Loïc Blot1-2/+2
``` src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=] } catch (std::out_of_range) { ```·
2018-05-28Remove a useless struct keyword for ObjectPropertiesLoic Blot1-1/+1
2018-05-26Formspec verification: Fix show_formspec inside callbacks (#7374)SmallJoker1-1/+2
2018-05-24Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat2-9/+16
Because vein ore uses 3D noise (all the other ores use 2D noise) the perlinmap Y size can be different in different mapchunks when close to the ore Y limits. Previously this caused bugs in the vein structure because changes in perlinmap Y size did not recreate the noise objects. Delete and recreate the noise objects with the new Y size if Y size has changed.
2018-05-24Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat1-5/+14
Previously, the centering caused by the 'place center x/z' flags did not take rotation into account. So schematics with unequal X and Z dimensions were incorrectly placed. The bug was hidden for schematics equal in X and Z dimensions.
2018-05-20Dungeons: Fix duplication of y limit parameters (#7359)Paramat4-11/+0