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path: root/src/script/common/c_content.cpp (follow)
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* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-0/+6
* Add option to give every object a nametagBlockMen2015-12-151-0/+13
* Add support for audio feedback if placing node failedBlockMen2015-11-071-0/+3
* Add option to disable backface culling for modelsBlockMen2015-10-251-1/+3
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-151-20/+19
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-6/+9
* Fix relief mapping issuesRealBadAngel2015-07-161-6/+10
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-8/+6
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+99
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-161-13/+7
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-191-8/+10
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-1/+0
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-101-99/+0
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-101-12/+0
* Add flags and lacunarity as new noise parameterskwolekr2014-12-071-9/+13
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-061-4/+7
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Add option 'eased' to NoiseParamsSmallJoker2014-11-131-0/+1
* Add Generator Element Management frameworkkwolekr2014-11-121-68/+80
* Split up mapgen.cppkwolekr2014-11-011-1/+2
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+3
* Use "core" namespace internallyShadowNinja2014-05-081-4/+4
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-2/+2
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-151-2/+2
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-151-2/+2
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-081-11/+20
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-151-8/+19
* Define strlcpy on platforms that do not have itkwolekr2014-02-091-0/+1
* Add capability to read table flag fields from Lua APIkwolekr2014-02-091-2/+39
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-6/+5
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-191-3/+23
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-111-2/+5
* Rename get_json_value to read_json_valueShadowNinja2014-01-111-2/+2
* Fix InventoryList reading orderShadowNinja2013-12-301-5/+10
* Don't throw a error when writing JSON failsShadowNinja2013-12-181-6/+6
* Add 'minetest.write_json'ShadowNinja2013-12-181-0/+49
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-1/+1
* Shaders rework.RealBadAngel2013-12-031-0/+3
* Optimize table creationShadowNinja2013-11-301-18/+5
* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-161-1/+1
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-3/+6
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+9
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-021-0/+82
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-5/+4
* Add support for entities to automatic face movement directionsapier2013-08-131-0/+1
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-2/+18
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+2
* Add support for setting stepheight for entitiessapier2013-07-301-0/+2