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Server-optimized Minetest 5.6.0
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Files
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...
*
Implement client node dig prediction
Auke Kok
2017-09-11
1
-0
/
+6
*
Object properties: Fix loss of custom selectionbox
SmallJoker
2017-09-10
1
-2
/
+4
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
1
-3
/
+8
*
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-25
1
-0
/
+6
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
1
-0
/
+11
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
1
-1
/
+3
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
1
-50
/
+39
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
1
-0
/
+1
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
1
-0
/
+4
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
1
-8
/
+8
*
[CSM] Add function to get the definition of items (#5732)
bigfoot547
2017-05-21
1
-0
/
+255
*
Fix CSM crash (#5779)
red-001
2017-05-20
1
-3
/
+9
*
Sound API: Add fading sounds
Brandon
2017-05-03
1
-0
/
+2
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
1
-0
/
+44
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
1
-0
/
+28
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
1
-12
/
+7
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
1
-1
/
+13
*
Add `get_wielded_item`
red-001
2017-03-13
1
-5
/
+2
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
1
-22
/
+6
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
1
-0
/
+15
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
1
-5
/
+26
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
1
-0
/
+18
*
Add particle animation, glow
sfan5
2017-01-18
1
-23
/
+37
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
1
-7
/
+18
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
1
-3
/
+3
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
1
-0
/
+6
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
1
-7
/
+6
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
1
-6
/
+7
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
1
-5
/
+3
*
Make some maps unordered to improve performance
Loic Blot
2016-10-05
1
-10
/
+8
*
Make getStackMax return the correct maximal stack size
SmallJoker
2016-09-08
1
-3
/
+2
*
Fixes for compiling with a newer (system) jsoncpp (#4429)
Rogier-5
2016-08-10
1
-1
/
+6
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
1
-0
/
+28
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
1
-19
/
+37
*
Allow per-tiles culling.
Auke Kok
2016-01-20
1
-3
/
+20
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
1
-0
/
+3
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
1
-0
/
+2
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
1
-2
/
+0
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
1
-0
/
+2
*
Fix lua object:get_properties() being broken
Sapier
2015-12-21
1
-1
/
+2
*
Fix missing pop
est31
2015-12-20
1
-0
/
+1
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
1
-0
/
+6
*
Add option to give every object a nametag
BlockMen
2015-12-15
1
-0
/
+13
*
Add support for audio feedback if placing node failed
BlockMen
2015-11-07
1
-0
/
+3
*
Add option to disable backface culling for models
BlockMen
2015-10-25
1
-1
/
+3
*
Use warningstream for deprecated field messages and refactor log_deprecated
ShadowNinja
2015-10-15
1
-20
/
+19
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
1
-6
/
+9
*
Fix relief mapping issues
RealBadAngel
2015-07-16
1
-6
/
+10
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
1
-8
/
+6
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
1
-0
/
+99
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