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path: root/src/script/common/c_content.h (follow)
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* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-081-2/+7
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-151-0/+3
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-091-0/+3
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-1/+1
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-111-1/+2
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* Rename get_json_value to read_json_valueShadowNinja2014-01-111-1/+1
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* Add 'minetest.write_json'ShadowNinja2013-12-181-0/+3
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-021-0/+6
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-7/+6
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* Decoration: Add Schematic decoration typekwolekr2013-06-221-0/+5
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+146
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)