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* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+9
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-022-0/+88
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-146-68/+146
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* Add support for entities to automatic face movement directionsapier2013-08-131-0/+1
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-2/+18
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+2
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* Add support for setting stepheight for entitiessapier2013-07-301-0/+2
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* Weather supportproller2013-07-271-0/+1
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
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* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
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* Make range of tools configureablePilzAdam2013-07-201-0/+2
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* Leveled nodeboxproller2013-07-131-0/+2
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* Fix possible 0 pointer accesssapier2013-07-021-2/+4
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* Decoration: Add Schematic decoration typekwolekr2013-06-222-0/+54
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* Add drowningPilzAdam2013-06-191-0/+1
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
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* Move scriptapi to separate folder (by sapier)sapier2013-05-259-0/+1769
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)