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* Add some missing getter functions to the lua APITeTpaAka2015-05-284-0/+144
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-172-0/+97
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-163-44/+56
* Add mod securityShadowNinja2015-05-161-3/+1
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-152-0/+14
* Schematics: Add per-node force placement optionkwolekr2015-05-092-0/+15
* Fix missing Y component assignment in check_v3fkwolekr2015-05-081-1/+1
* Remove duplicate lua_getfield() in c_converter.cppKevin Ott2015-05-071-1/+0
* Fix error messages for type-checking Lua reading functionsShadowNinja2015-05-061-17/+40
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-193-8/+68
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-162-15/+19
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean up and tweak build systemShadowNinja2015-03-271-3/+2
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-4/+2
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-1/+0
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-1/+2
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-102-107/+0
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-102-14/+0
* Add flags and lacunarity as new noise parameterskwolekr2014-12-072-11/+15
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-061-4/+7
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Add option 'eased' to NoiseParamsSmallJoker2014-11-131-0/+1
* Add Generator Element Management frameworkkwolekr2014-11-122-72/+88
* Split up mapgen.cppkwolekr2014-11-011-1/+2
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-262-19/+53
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+3
* Fix LuaJIT exception wrapperKahrl2014-08-231-1/+3
* Use "core" namespace internallyShadowNinja2014-05-082-6/+6
* Add proper lua api deprecated handlingsapier2014-04-292-2/+41
* Use integers instead of float valuesBlockMen2014-04-122-0/+14
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-154-18/+4
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-152-3/+3
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-152-3/+3
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-082-13/+27
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-152-8/+22
* Define strlcpy on platforms that do not have itkwolekr2014-02-091-0/+1
* Add capability to read table flag fields from Lua APIkwolekr2014-02-092-2/+42
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-082-7/+6
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-191-3/+23
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-112-3/+7
* Rename get_json_value to read_json_valueShadowNinja2014-01-112-3/+3
* Fix InventoryList reading orderShadowNinja2013-12-301-5/+10
* Don't throw a error when writing JSON failsShadowNinja2013-12-181-6/+6
* Add 'minetest.write_json'ShadowNinja2013-12-182-0/+52
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-185-6/+22
* Move script_run_callbacks to LuaShadowNinja2013-12-071-84/+18
* Shaders rework.RealBadAngel2013-12-031-0/+3
* Optimize table creationShadowNinja2013-11-301-18/+5