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* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-152-3/+3
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-152-3/+3
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* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-082-13/+27
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-152-8/+22
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* Define strlcpy on platforms that do not have itkwolekr2014-02-091-0/+1
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-092-2/+42
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-082-7/+6
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-191-3/+23
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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-112-3/+7
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* Rename get_json_value to read_json_valueShadowNinja2014-01-112-3/+3
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* Fix InventoryList reading orderShadowNinja2013-12-301-5/+10
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.
* Don't throw a error when writing JSON failsShadowNinja2013-12-181-6/+6
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* Add 'minetest.write_json'ShadowNinja2013-12-182-0/+52
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-185-6/+22
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* Move script_run_callbacks to LuaShadowNinja2013-12-071-84/+18
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* Shaders rework.RealBadAngel2013-12-031-0/+3
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* Optimize table creationShadowNinja2013-11-301-18/+5
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-211-1/+3
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-161-1/+1
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-154-30/+49
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+9
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-022-0/+88
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-146-68/+146
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* Add support for entities to automatic face movement directionsapier2013-08-131-0/+1
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-2/+18
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+2
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* Add support for setting stepheight for entitiessapier2013-07-301-0/+2
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* Weather supportproller2013-07-271-0/+1
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
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* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
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* Make range of tools configureablePilzAdam2013-07-201-0/+2
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* Leveled nodeboxproller2013-07-131-0/+2
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* Fix possible 0 pointer accesssapier2013-07-021-2/+4
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* Decoration: Add Schematic decoration typekwolekr2013-06-222-0/+54
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* Add drowningPilzAdam2013-06-191-0/+1
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-061-11/+11
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* Move scriptapi to separate folder (by sapier)sapier2013-05-259-0/+1769
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)