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path: root/src/script/cpp_api/s_entity.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-10/+21
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-6/+14
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* Improve Script CPP API diagnosticskwolekr2015-08-051-10/+5
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-4/+4
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* Use "core" namespace internallyShadowNinja2014-05-081-13/+13
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* Only push the Lua error handler onceShadowNinja2014-04-271-43/+32
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-19/+41
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-4/+1
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+267
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)