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path: root/src/script/cpp_api/s_node.cpp (follow)
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* Add meshnode drawtype.RealBadAngel2014-10-181-0/+1
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-3/+3
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* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+1
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* Add firelike drawtypeTriBlade92014-09-211-0/+1
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* Only push the Lua error handler onceShadowNinja2014-04-271-57/+21
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* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-231-2/+4
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-30/+62
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+2
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* Weather supportproller2013-07-271-0/+17
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* Leveled nodeboxproller2013-07-131-0/+2
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+233
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)