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path: root/src/script/cpp_api/s_player.cpp (follow)
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-061-1/+1
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* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-111-0/+13
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-231-6/+13
| | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-2/+2
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Fix wrong code comment (#8061)DS2019-01-061-1/+1
| | | "Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-301-4/+3
| | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-021-31/+21
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* Add player inventory callbacksSmallJoker2018-04-021-0/+146
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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-281-6/+14
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* Add `on_auth_fail` callback (#7039)red-0012018-02-151-0/+11
| | | Called when a client fails to supply the correct password for the account it's attempting to login as.
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-031-1/+0
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* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-041-0/+15
| | | | | | | | | * Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-5/+0
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-111-2/+4
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* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-2/+4
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-9/+9
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* Improve Script CPP API diagnosticskwolekr2015-08-051-2/+1
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-131-0/+19
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* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-8/+13
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Add minetest.register_on_punchplayerBrandon2015-05-151-0/+24
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-7/+7
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* Use "core" namespace internallyShadowNinja2014-05-081-16/+16
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* Add 'on_prejoinplayer' callbackkaeza2013-12-121-0/+18
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-7/+8
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-041-0/+16
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+113
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)