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path: root/src/script/cpp_api/s_server.cpp (follow)
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* Use "core" namespace internallyShadowNinja2014-05-081-5/+5
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* Only push the Lua error handler onceShadowNinja2014-04-271-28/+16
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-6/+6
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* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-151-6/+6
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-151-6/+6
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-6/+6
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-8/+23
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+151