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path: root/src/script/lua_api/l_base.h (follow)
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* Document for api functions that rely on current_modname, that it doesn't ↵est312015-04-081-0/+1
| | | | work when not loading mods
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-081-1/+2
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-1/+1
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-1/+1
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-0/+1
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-29/+28
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+63
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)